Getting stuck on payload cart

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
I'm wondering how to avoid this. It seems its pretty easy to get caught on the cart in my map. The bomb itself is a prop_dynamic set to VPhysics, the train is nodraw, flagged unblockable by player, and is the same size/position as the one in badwater. Does anyone know how to avoid getting stuck on this?
 
Oct 6, 2008
1,947
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I'm currently at work but do know the answer for you - will try the best stab from here.

pay load has 3 entities - dispenser, cap area and the other one

the other one I believe has to be completely Outside the train - if you connect to it while in a game you will stick to the cart - make it a clip brush too - hope this helps till I get home to give you more info
 
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TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Did you try my suggestion last night?
-Tracktrain the size of the cart; this is the clipping.
-Dynamic set to No collision
-Tracktrain flag 'hl1 train' checked

That did it. I thought thats what you said last night, but I wasn't 100% sure. I'm not used to a 30+person all talk server :) Thanks Mangy.
 
Oct 6, 2008
1,947
445
Dark did it work for you? I'm still getting stuck on my carts.
 
Oct 6, 2008
1,947
445
ok will try it on mine - I'm still getting stuck in it - ususally when it turns