Getting stuck on payload cart

Discussion in 'Mapping Questions & Discussion' started by TheDarkerSideofYourShadow, Oct 16, 2008.

  1. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    I'm wondering how to avoid this. It seems its pretty easy to get caught on the cart in my map. The bomb itself is a prop_dynamic set to VPhysics, the train is nodraw, flagged unblockable by player, and is the same size/position as the one in badwater. Does anyone know how to avoid getting stuck on this?
     
  2. MangyCarface

    aa MangyCarface Mapper

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    Did you try my suggestion last night?
    -Tracktrain the size of the cart; this is the clipping.
    -Dynamic set to No collision
    -Tracktrain flag 'hl1 train' checked
     
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  3. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    I'm currently at work but do know the answer for you - will try the best stab from here.

    pay load has 3 entities - dispenser, cap area and the other one

    the other one I believe has to be completely Outside the train - if you connect to it while in a game you will stick to the cart - make it a clip brush too - hope this helps till I get home to give you more info
     
    Last edited: Oct 23, 2008
  4. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    That did it. I thought thats what you said last night, but I wasn't 100% sure. I'm not used to a 30+person all talk server :) Thanks Mangy.
     
  5. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Dark did it work for you? I'm still getting stuck on my carts.
     
  6. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Yes, that worked perfectly.
     
  7. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    ok will try it on mine - I'm still getting stuck in it - ususally when it turns