This map was created for a special event inspired by the Soldier/Demo update, specifically with regards to the Eyelander and Chargin' Targe. The event is, as might be expected, a medieval warfare style map, intended to restrict weapon and class options via server-side mods and/or admin enforcement to the following: Demoman - Eyelander and Chargin' Targe Soldier - Equalizer Sniper - Huntsman The map was designed per the organizer's specifications: King of the Hill, a large open area in the middle, and castles. Each castle features four ramps. All four make use of func_push brush entities to launch people quickly across the map and/or onto the battlements. The ramps on the ground require individuals to jump off of them in order to be launched; the ones on the battlements do not. The ramps were added in part to try and balance out the advantage Snipers would have by being the only individuals with long-range weaponry. Similarly, the lack of easily available ammunition and health while on the battlements, and the difficulty avoiding melee combat on the battlements were also intended to try and balance out this issue. The organizer has already stated that there may be an upper limit on the number of Snipers allowed per team, imposed server-side, which would further assist with this. Leaping from the ground will place an individual onto the battlements and/or the edge of the roof. Leaping from the battlement ramps will deliver the individual at very high speeds to the opposing castle wall (and I do mean to the wall). Running off the battlement ramps will deliver the individual at very high speeds into the water, which will preclude impact damage. The rocks along the wall were, at request, made scalable, and should allow for movement from a castle wall to the water, and then from the water to a castle wall. It is possible, while leaping from a battlement ramp, to see off of the map for a very brief period, if using specific ramps and adjusting the camera angle to attempt to do so. As this is the only time it is possible and the event this map is intended for will only last (at maximum) sixteen hours, I chose to forego adding a 3-D skybox on the basis that it would require more time and effort than was justified, as well as potentially risking not having the map ready on schedule. Feedback is, of course, welcome.