CTF George

Discussion in 'Map Factory' started by Prestige, Aug 12, 2011.

  1. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,774
    Positive Ratings:
    1,530
    -redacted-

    IT'S LIKE THE BEST MAP EVER

    3cp a/d. B getting capped gets rid of red's forward spawn and gives blu a forward spawn.

    todo:
    SPECTATOR CAMS AAAAAAAAA

    pictures:
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Jan 22, 2012
  2. Wilson

    aa Wilson Burial by Sleep

    Messages:
    1,256
    Positive Ratings:
    841
    [​IMG]

    Sup.
     
    • Thanks Thanks x 2
    Last edited: Aug 12, 2011
  3. gamemaster1996

    gamemaster1996 L13: Stunning Member

    Messages:
    1,065
    Positive Ratings:
    131
    It might just be the screenshots but the map looks rather Dark in terms of lighting. Is it nighttime or something?
     
  4. AgeNt_

    AgeNt_ L5: Dapper Member

    Messages:
    237
    Positive Ratings:
    63
    out of my experience with promotion (and living in a frozen wasteland during the winter) the light bounces off the snow a lot more than you think. so its okay if you beef up the lighting a bit
     
  5. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,774
    Positive Ratings:
    1,530
    pretty much the reason i chose night snow. tho i never really liked night maps.

    hud was bad, think this version works: http://dl.dropbox.com/u/7479925/Maps/Prestige/ctf_george_a0fix2.bsp.bz2

    probably experiment with making it really big and making it really small
     
    Last edited: Aug 14, 2011
  6. Languid

    Languid L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    232
    do both those changes at the same time
     
    • Thanks Thanks x 1
  7. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,774
    Positive Ratings:
    1,530
  8. Kiddnils

    Kiddnils L3: Member

    Messages:
    140
    Positive Ratings:
    72
    The pictures remind me of the workshop. I am not sure if this thread is not a joke.
     
  9. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,033
    Positive Ratings:
    3,980
  10. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,774
    Positive Ratings:
    1,530
    Last edited: Jan 8, 2012
  11. AngryAngus

    AngryAngus L3: Member

    Messages:
    101
    Positive Ratings:
    115
  12. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,131
    the most dimly lit map for tf2 i swear
    go play some pipeline
     
  13. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,774
    Positive Ratings:
    1,530
    yeah i think it's a bit dim as well in some places, brightening it up

    shoutout to the players that went the wrong way 3 times in a row, you don't deserve signs. luckily im a saint and a2 has signs (the lazy overlay kind)
     
    • Thanks Thanks x 1
  14. Mr. Wimples

    Mr. Wimples L6: Sharp Member

    Messages:
    276
    Positive Ratings:
    202
    Not nearly as glorious as shadlands.
     
  15. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,774
    Positive Ratings:
    1,530
    im rebrushing shadlands in vain of george, truths. shadlands is too much like badlands, but worse, and it makes me sick
     
  16. Languid

    Languid L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    232
    whats that, prestige being told his map is too dark? How sweet
     
    • Thanks Thanks x 1
  17. Mr. Wimples

    Mr. Wimples L6: Sharp Member

    Messages:
    276
    Positive Ratings:
    202
    I actually enjoyed it though. Played scout most of the time, and there were a lot of things to jump to and from, especially in the first area around blu spawn, so it was fun
     
  18. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    I loved pipelines lighting, yes, there was a couple of "dim" area's... but overall my favorite lighting in the game so far.



    And Presto, I felt that some of your verticle areas (ie, the upper routes) are a bit too verticle, (be cheap, raise the ground up like 64)
     
  19. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,774
    Positive Ratings:
    1,530
    http://dl.dropbox.com/u/7479925/Maps/george/cp_george_a2a.bsp.bz2
    changed a lot.

    A got a bit choky, i'll probably just tweak some of the health around A (attackers need some too apparently). maybe other stuff.
    B, i dunno, it's generally playing how i want it to, maybe too hard to flank around. will probably change the flank.
    C, gonna reduce red respawn time (i increased it after b was capped, maybe use forcerespawn?). red didnt have enough time to set up really. probably some geometry changes.

    one thing im worried about is how petrol and badwater do that "one red entrance into the point" thing that makes them play really well. the map isn't really set up to accommodate that.
     
  20. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,131
    [​IMG]

    note how your lighting isnt even strong enough to make some highlights and shadows on the players
     
    • Thanks Thanks x 1