- Sep 13, 2009
- 19
- 2
I am building a ship hull. I'm using identical brushes and the vertex tool to make the basic shape of the hull. I will get everything neatly aligned and it looks perfect so I save a prefab of the hull. Later, after working on some other part of the map, I notice that the hull's vertices are totally out of whack. I assume this is because of something I did inadvertently (even though they're so out of place that it's hard to image what I could have done, especially since the hull has been hidden as a visgroup the whole time). Luckily I have my prefab with the correct geometry. But no, I place the prefab and it's the same with all the vertices out of whack.
I continue to have this problem with other parts of my map that I use the vertex tool to manipulate. I'm not doing anything crazy... all the brushes have 4 sides, no merged vertices, etc. Am I missing something basic about the vertex tool or is this some kind of glitch?
Thanks in advance for the help!
These are pictures of the broken geometry:
I continue to have this problem with other parts of my map that I use the vertex tool to manipulate. I'm not doing anything crazy... all the brushes have 4 sides, no merged vertices, etc. Am I missing something basic about the vertex tool or is this some kind of glitch?
Thanks in advance for the help!
These are pictures of the broken geometry: