CP Geomance rc1

Made by evicted

  1. evicted

    evicted L1: Registered

    Messages:
    40
    Positive Ratings:
    8
    A standard 5CP map based around the company "Geomance Engineering." The map incorporates a custom geothermal factory theme.

    This map is currently a Release Candidate.

    A walkthrough of the three main routes from spawn to mid can be found at:
    https://www.youtube.com/watch?v=j36KWrOesI4
     
    Last edited: Mar 15, 2015
  2. evicted

    evicted L1: Registered

    Messages:
    40
    Positive Ratings:
    8
    Updated Changelog for A2. Thanks to Egan and everyone who participated in the gameday testing.
     
  3. evicted

    evicted L1: Registered

    Messages:
    40
    Positive Ratings:
    8
    Updated Changelog for A3. Thanks to Egan and everyone who participated in the gameday testing.
     
  4. evicted

    evicted L1: Registered

    Messages:
    40
    Positive Ratings:
    8
    Updated Changelog for A4. Thanks to Egan and everyone who participated in the gameday testing.
     
  5. ThrowingPie

    ThrowingPie L1: Registered

    Messages:
    27
    Positive Ratings:
    28
    I Enjoyed playing the map on the 7/19 Gameday, Even after it was over I remembered the map. Some people said that the center area was too big and the transition from center to the other points was "weird" (or something like that) I personally liked the scale and the play environment.
    The 2nd CP that people could get on top of should remain the same but with metal Fence, or some other semi-transparent barrier to prevent people from getting up to the top. I liked how that point looked and I had no problem with people up there, but other people did and if a engi got up it could be a problem.
    Overall excellent map design and extremely enjoyable to play on. Can't wait to see it textured and detailed.
     
    • Thanks Thanks x 1
    Last edited: Jul 20, 2014
  6. evicted

    evicted L1: Registered

    Messages:
    40
    Positive Ratings:
    8
    Updated Changelog for B1. (Very late) Thanks to Egan and everyone who participated in the gameday testing.
     
    • Thanks Thanks x 1
  7. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,235
    Positive Ratings:
    994
    The custom visual style you're going with is super neat! It sort of reminds me of Standin and Foundry.
     
  8. ok comp

    ok comp L2: Junior Member

    Messages:
    51
    Positive Ratings:
    15
    Your "base level" detailing of mid is promising. My only comment is that the color palette of that area feels very unlike TF2. But what is TF2's style now? As long as it's clean and impressionistic you could be pushing the style in a less explored direction. I can't wait to get a chance to try this one out.
     
  9. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,235
    Positive Ratings:
    994
    It would probably be a good idea to put your map into a compressed form (.bz2, .zip) before you upload it. It takes a while otherwise.
     
  10. radarhead

    aa radarhead Hands out ratings like cheap cigars

    Messages:
    1,002
    Positive Ratings:
    533
    That detailing is awesome!
     
  11. evicted

    evicted L1: Registered

    Messages:
    40
    Positive Ratings:
    8
    Updated Changelog for B2. Thanks to Egan and everyone who participated in the gameday testing.
     
  12. evicted

    evicted L1: Registered

    Messages:
    40
    Positive Ratings:
    8
    Updated changelog for B3.
     
  13. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    836
    Positive Ratings:
    398
  14. Ynders

    aa Ynders absolutely gormful

    Messages:
    403
    Positive Ratings:
    513
    I remember playtesting B2, and visibility wasn't a problem at all. Very fun and beautiful map.
     
  15. HQDefault

    HQDefault L12: Fabulous Member

    Messages:
    938
    Positive Ratings:
    266
    good. I think that was the point.
     
  16. radarhead

    aa radarhead Hands out ratings like cheap cigars

    Messages:
    1,002
    Positive Ratings:
    533
    This map really looks AMAZING, but I've got to say, it does not look like TF2.
     
  17. evicted

    evicted L1: Registered

    Messages:
    40
    Positive Ratings:
    8
    Minor update to B3 includes more consistent model textures. This includes updated textures for older beta models, as well as adjusted textures for some of the more recent models in B2 and B3.
     
  18. evicted

    evicted L1: Registered

    Messages:
    40
    Positive Ratings:
    8
    Updated changelog and screenshots for RC1. Video link to a walkthough of the three major routes from spawn to mid is in the description.
     
  19. Vel0city

    aa Vel0city personal pick-pocketing parrot

    Messages:
    1,883
    Positive Ratings:
    1,488
    Holy shit this looks amazing.
     
  20. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    310
    Positive Ratings:
    147
    woah that is a neat map