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PL Generic a3

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CaretCaret

L1: Registered
Feb 4, 2012
20
A 3-staged Payload map I'm working on. Currently only have one stage.
Has no proper name due to current lack of general theme to name it after.
Will rename later.

At the moment I'm waiting to get it tested.
 
Last edited:

deadsource

L3: Member
Jul 11, 2011
121
Yeah, this was a fun TDM map.
 

Limeaide

L2: Junior Member
Jul 26, 2009
98
You've definitely started detailing too early. Start by using dev textures. Also, last looks much too dark. Light it up.
 

Lenny

L2: Junior Member
May 2, 2013
90
Your map's in alpha. Dev textures are usually used until beta. They are then polished before release candidate.
 

goatcheese3

L1: Registered
Dec 30, 2012
37
If you use dev textures in your alphas, it will be easier to change your layout and move brushes around.
 

CaretCaret

L1: Registered
Feb 4, 2012
20
Yeah, it will save me 5 min if I have dev textures :/
I deliberately made it this way because I feel like I wont have to change any major part of the map so much, it didn't take much time at all, some people have trouble feedbacking properly on dev texturered maps, and it's way harder to find your way across a map you've never played if its dev textured.

I really don't understand how you can say I "DEFINITELY started detailing too early"
 

Antonhel

L1: Registered
Apr 29, 2011
8
I really don't understand how you can say I "DEFINITELY started detailing too early"

def·i·nite·ly [def-uh-nit-lee]
adverb
1.
in a clear and definite manner; unambiguously.
2.
unequivocally; positively.
interjection
3.
(used to express complete agreement or strong affirmation): Are you starting your diet tomorrow? Definitely!
Origin:
1575–85; definite + -ly

Synonyms
1. See clearly. 2. absolutely, certainly.

inb4, you're supposed to use dev textures as others said above, but hey, it's your choice.
 
Mar 23, 2010
1,833
Absolutely nothing wrong with not using dev textures in alpha. While the map is pretty, I don't think it will be too difficult to move stuff around.
 

Pocket

Naylte ven, naylte yen.
aa
Nov 14, 2009
4,633
I find that the benefits are mostly psychological. If you don't use "real" textures, you're less likely to think of the locations in terms of what sort of places you planned them to be, and won't be too attached to layout decisions that turn out to be poor because you envisioned them as some particular type of structure and they already sort of look like it.
 

jakoman

L1: Registered
Nov 9, 2012
39
Agreed. There're few things worse in mapping than getting boxed into detailing by your initial structures. If something doesn't look right later, you've got to be able to change things.