General issues with my map I can't seem to fix

Discussion in 'Mapping Questions & Discussion' started by Seitan, Mar 20, 2017.

  1. Seitan

    Seitan L2: Junior Member

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    1. Everybody on BLU spawns on the same place:

    It looks like this in Hammer:
    [​IMG]
    It looks like this in-game:
    [​IMG]


    2. I have a strange issue with the models/props_soho/arch001.mdl prop.
    It looks like this in Hammer:
    [​IMG]
    It looks like this in-game:
    [​IMG]
    3.These spawnpoints are supposed to be enabled when the middle point is captured but they don't work:
    [​IMG]
    [​IMG]


    Please help me
     
  2. Diva Dan

    aa Diva Dan not a furry

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    On the third issue, make sure that "Start disabled" is set to Yes. And then on the actual trigger of the capture point, make one of the outputs enable the spawns (you will have to give the spawns a name first)
     
  3. Seitan

    Seitan L2: Junior Member

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    I already did that and it didn't work
     
  4. Diva Dan

    aa Diva Dan not a furry

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    Just now? because the picture says otherwise. I can create images if you need more in depth help
     
  5. Seitan

    Seitan L2: Junior Member

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    I tried it before creating the thread
     
  6. Diva Dan

    aa Diva Dan not a furry

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    Okay, you should update your pictures then so I can properly help you :p
     
  7. Seitan

    Seitan L2: Junior Member

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    I will try the start disabled output thingy again if it seems to work this time
     
  8. Diva Dan

    aa Diva Dan not a furry

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    • Thanks Thanks x 1
  9. BigfootBeto

    BigfootBeto L3: Member

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    If it still doesn't work, delete all of your spawn points and recopy them again, but only one at a time. In my experience they tend to break if you copy them as a group.
    As for the soho prop, check to make sure the fade distances are correct (if you aren't using fade distances then idk).
     
  10. Seitan

    Seitan L2: Junior Member

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    It's really weird because the RED spawn works perfectly fine and everyone spawns on their desired spawnpoint
     
  11. Seitan

    Seitan L2: Junior Member

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  12. Freyja

    aa Freyja Cobbled together some maps I guess

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    Second issue looks like your graphics configuration options are forcing the lower level of detail model for that model.

    Are you running a FPS config?
     
  13. [Rx.] Christian Troy

    [Rx.] Christian Troy L1: Registered

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    For the prop issue, I am having the same issue with that prop as well. Looks great in hammer but only seems to compile half way. So your not alone on that one. I'll keep on eye on this thread if someone has a fix or if I find one I'll let ya know. ;)
     
  14. Seitan

    Seitan L2: Junior Member

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    No, I'm not running a FPS config, and the only compile options I have are -console and -novid
     
  15. Seitan

    Seitan L2: Junior Member

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    Nevermind, looks like the second issue it's just my game, a friend sent me a screenshot of the same area:
    [​IMG]
    It's really weird because I don't use any configs
     
  16. [Rx.] Christian Troy

    [Rx.] Christian Troy L1: Registered

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    Hhhmmm interesting, me either. Now I can only wonder what setting is causing the problem.
     
  17. [Rx.] Christian Troy

    [Rx.] Christian Troy L1: Registered

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    It's the model detail setting in game. I had it set for "Medium" and everything else on "High".

    That thing looks much better now! :D
     
  18. Nick

    aa Nick Joe Jiggleton

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    Though it doesn't seem to be the case here, remember that some models have bits and pieces that won't show up as a prop_static, but they do show up as a prop_dynamic. Some tree models have this, where the leaves won't show up when it's a prop_static, but if you make it a prop_dynamic they will show up.