Model Gears

Discussion in 'Request Area' started by Tydax, Mar 28, 2010.

  1. Tydax

    Tydax L1: Registered

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    Hey guys, so here what I would like to request: I want some different sized gear models for a windmill. I looked for it everywhere but I find nothing. Thank you in advance.
     
  2. Mick-a-nator

    aa Mick-a-nator

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    what size, how many teeth, etc. more detail please.
     
  3. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    actually i think you are trying to request these, possibly i can do this less then 15 minutes :) [​IMG]
     
    Last edited: Mar 28, 2010
  4. Pocket

    aa Pocket func_croc

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    Actually there's already some gear props in the game (they're there because the German version uses them for gibs); they just have to be decompiled, reskinned with matching metallic textures, and realigned so they're not at wild angles if that's possible.
     
  5. Tydax

    Tydax L1: Registered

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    steventhepocket : Yep but I need bigger and different sized models, something like three.

    Anyway I really don't care about the number teeth.
    For the size, 128*128 (in inches), 64*64 and 32*32 will be great, and enough. Anyway if you want to make more, you can. And if you could use different textures for each size of gear, it will be just perfect.

    ricadorjvc6 : Yep that's it.

    Thank you for your replies.
     
  6. Tapp

    Tapp L10: Glamorous Member

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    This would be very simple, but I still need to know what it is you need them for. Do you need them to fit together? Will they need to fit into anything else? In the interests of fitting together, maybe it would be good to make some that are, say, the square root of 1024 or 4096.
     
  7. Tydax

    Tydax L1: Registered

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    Oh yes I forgot this, they must fit together, thank you for asking. I don't know about the size, 64 and 32 seem to be great. Anyway, I want to make them turning ingame, so, indeed, they need to fit together.
    Sorry about the forgotten details, I posted this as quickly as I could because I have to finish this map asap.
     
  8. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    Yes this would be very easy, in other words... :p
     
  9. honorum646

    honorum646 L6: Sharp Member

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  10. Boylee

    aa Boylee pew pew pew

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    ^ what he said.
     
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  11. Tydax

    Tydax L1: Registered

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    So what, I though it was easy to make?
     
  12. YM

    aa YM LVL100 YM

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    Ricardo hasn't managed to complete a single thing (not even a sentence) in the years he has been a regular in the chatroom, you might want to pester him or seek someone reliable.
     
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  13. Sel

    Sel Banned

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    or make them out of brushes because hammer is a legit modeling program (or atleast thats what people on this site seem to think lol!)
     
  14. Tydax

    Tydax L1: Registered

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    Yeah but I don't think making something like 20 gears in brushes would make the map optimized ^^ And I tried, they looked damn ugly :/
     
  15. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    Stuck in some parts of this Gear of over here.. when i subsurf it.. makes it ugly.. so.. i quitted on it..!I better learn how to use blender in better ways. How to make a better Gear.
     
    Last edited: Apr 5, 2010
  16. Tapp

    Tapp L10: Glamorous Member

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    I've got an ok gear, but being extremely new to blender haven't got a texture working, and I'm not entirely sure how well it will animate together.
     
  17. Mick-a-nator

    aa Mick-a-nator

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    this might help with that ;) http://forums.tf2maps.net/showthread.php?t=12592
    /shamelessplug

    anyway, let's have pictures!
     
  18. Tapp

    Tapp L10: Glamorous Member

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    well, I really can't be bothered to work out texturing and exporting right now, but if anybody here can work out blender (Sorry mick but that tutorial's a bit confusing right now) here's the file. This is what it (and the UV map I am yet to get working) look like:
    [​IMG]
     
  19. Sel

    Sel Banned

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    I guarantee you that that is wayyyyyyy too high poly for this.

    You should also consider finding better references, the gear teeth shouldn't look anything like that.
     
  20. Mick-a-nator

    aa Mick-a-nator

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    I agree, too high poly, and the teeth need to be more square, but to be fair, that is very good for someone new to Blender.