GCFscape model help

Discussion in 'Tutorials & Resources' started by That's the plan, Jun 7, 2019.

  1. That's the plan

    That's the plan L4: Comfortable Member

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    So I'm trying to use GCFscape to transfer some rd_asteriod/moonbase assets to a tf2 mod. The problem is I figured out how to transfer the models themselves, but I don't know where to transfer the model textures from, so it just shows up as an error texture on the model: upload_2019-6-7_21-29-26.png
    Any suggestions? As always, any help is appreciated.
     
  2. Yaki

    Yaki L5: Dapper Member

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    I'm sure you know where the textures are, but just in-case, it's in "tf2_textures_dir.vpk" in the main tf folder.

    You will likely need the .vmt file, too. That's in "tf2_misc_dir.vpk" in the same folder--tf.

    As for where the textures go for the models, place them in the same directory as the file you extract.

    That should do it. Unless I misunderstood.
     
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  3. That's the plan

    That's the plan L4: Comfortable Member

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    Thanks for the help. Unfortunately, I still shows up as a error texture, even though I copied both files like you said. Is there a specific folder where the model textures only are stored?
     
  4. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Model textures and materials are usually stored in tf/materials/models/props_<whatever>/.
     
  5. That's the plan

    That's the plan L4: Comfortable Member

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    Would I extract the models texture files in the /models folder or in the /materials folder? Also, is it bad if I'm trying to extract the model files to my custom folder(in the mod)?
     
  6. That's the plan

    That's the plan L4: Comfortable Member

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    Nevermind, issue solved. Thanks for the help!
     
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