CP Garden A8

Symmetrical 5CP Push

  1. ibex

    aa ibex

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    255
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    369
    Current version: a8

    5cp Push.

    Previous gardens:
    a1-a3
    [​IMG]
    a4
    [​IMG]
    a5-a8
    Current
     
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    Last edited: Oct 5, 2016
  2. shadowslasher11

    aa shadowslasher11

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    325
    Very beautiful level design, open, but beautiful. Level design wise, it probably won't play perfect, but it might look amazing when finished.
     
  3. tyler

    aa tyler snail prince, master of a ruined tower

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  4. ibex

    aa ibex

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    Alpha 2 is up! Trying to work on respawn times mostly.

    Yeah, I don't expect it to play well, but I'm having fun with the geometry.
     
  5. ibex

    aa ibex

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    Alpha 3 is up! This is the final version for the 72hr.
    Thanks to all the people who playtested, and especially thanks to the staff working during the event.
     
  6. ibex

    aa ibex

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    [​IMG]
    Heh.

    (Last point of the 72hr version)
     
  7. ibex

    aa ibex

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  8. ibex

    aa ibex

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  9. ibex

    aa ibex

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    A7
    Changes:
    Future Changes:
    Probably gonna need to be change the last spawns so that the doors can't see the point. So that means probably parallel doors perpendicular to the point i.e. sunshine or gullywash, but without the choke/cubbyhole that both of those have.
    Thinking about adding a shutter door to that house that splits mid and second on the doorway facing the point, but I don't know if it really needs it.

    Read the rest of this update entry...
     
  10. ibex

    aa ibex

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  11. PevWolf

    PevWolf Un-Notable Member

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    Positive Ratings:
    87
    Just saying, this was a really fun map to test.

    I feel that second and it's transition to mid could use just a little work, but testing this in an imp proved that the gameplay on this map is coming round, and I cant wait to see what future version will do!