Sidewinder

CTF Sidewinder rc3b

Stickface

L2: Junior Member
Feb 7, 2014
75
16
Garbage - brain dump of a map

name will change, been wanting to make a ctf map for a while so I just dumped a few ideas I had down, map will most likely go through many changes.
 

Stickface

L2: Junior Member
Feb 7, 2014
75
16
Stickface updated Garbage with a new update entry:

sweeping changes

I'm back! trying mapping again, went through and did some sweeping changes
-mid has been scaled back to a more reasonable size with lots of elements totally redone
-overall map has been adjusted in terms of scale
-pushed spawn back further
-more height variation near intel and a few alternate paths
-intel room tweaked
-snow :)

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Stickface

L2: Junior Member
Feb 7, 2014
75
16
Stickface updated Garbage with a new update entry:

more experimenting

-redid mid to hopefully provide some more cover
-blocked up the sides of the trains connecting to mid to cover some cheeky sniper sights
-added more signs
-trying out a oneway door going into intel
-opened a door up in intel to hopefully help with sentries
-changed up some terrain colors
-hopefully got slightly shorter respawn times working

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Stickface

L2: Junior Member
Feb 7, 2014
75
16
Stickface updated Garbage with a new update entry:

a7 big changes

MAJOR overhaul, testing showed there was some major layout issues that came from the initial design so I got back on and deleted most of it while keeping aspects of it that I thought were solid
notable new features:
-mid has been completely redone with an underpath and deathpit
-funny hazard train that opens up new routes
-generally tighter routes and a more condensed size
-waterfall for ambience
-too many other changes to list

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Stickface

L2: Junior Member
Feb 7, 2014
75
16
Stickface updated Sidewinder with a new update entry:

b1

pushing this map into beta, most of the major layout issues have been dealt with and from here on out will mostly be blocking in visuals and other balance changes that don't require a total overhaul

also a new proper name!

other changes include:
-adjustments to the train gates to have more lights and hopefully notify people about the train's arrival better
-slight health pack changes to help attackers
-train logic adjustments (hopefully the train will no longer steal intel)
-prop...

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