CP Gannet Peak

Discussion in 'Map Factory' started by MildlyMad, Apr 3, 2011.

  1. MildlyMad

    MildlyMad L2: Junior Member

    Messages:
    55
    Positive Ratings:
    5
    cp_gannet_peak
    by Mildlymadbutshiny

    An attack/defend control point, set on the "the highest peak in the U.S.". However, living in Europe, I have no idea if there are ancient ruins hidden inside this mountain.

    According to my TF2 experience, there is bound to be - and RED and BLU will be fighting over its ancient treasures.
    ___
    http://en.wikipedia.org/wiki/Gannett_Peak
     
    Last edited: Aug 26, 2011
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    First thing I noticed as you had some floating props (specifically right out of the spawns there is a floating barricard saw-horse thing with the capture point sign on it)... going through that way, the gold room is really dark and needs to be lit up, along with the hallway past that heading towards the second point.

    But more towards gameplay, their isn't a lot of signage, so it was hard for me to tell which way was which, and where the point was.

    The middle point felt a tad open, but I can't tell base off just me running through it...

    And finally the distance between the mid point and second to last points felt long, I don't know if this was because of signs, but it is something to look at...

    Besides all that, good start, this looks like it could be a good start.
     
  3. MildlyMad

    MildlyMad L2: Junior Member

    Messages:
    55
    Positive Ratings:
    5
    Just ran though the map, and saw the props floating - they've been their for about a month now and I feel like an idiot for not noticing them, I also saw that an advanced spawn has no resupply locker.
    I might move the 2nd points back, as I feel it's too close to the centre control point.
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    Yea, I meant to type the distance between last and 2nd, not mid and second.

    And don't feel like an idiot, everyone's done it...

    I accidently left an egyptian torch in my sawmill themed map once.
     
  5. MildlyMad

    MildlyMad L2: Junior Member

    Messages:
    55
    Positive Ratings:
    5
    Been talking with a friend on how I could open up the distances, If I made the building just outside from adv-spawn larger, put the 2nd CP there and then simplify the pathways in that area then the distances and
    flow of the map could be improved.
    http://dl.dropbox.com/u/1687901/Changes.png
    Edit: Updated changes diagram with actual changes.
     
    Last edited: Apr 4, 2011
  6. Jeremy

    Jeremy L11: Posh Member

    Messages:
    829
    Positive Ratings:
    251
    Reminds me of Offblast. Probably because of the cliffs.

    I think I can see some large sightlines, particularly in the first and third screenies.
     
  7. janimationd

    janimationd L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    On one of the points (the egyptian themed one) it looks to me from the pics that the column of dirt being held up by the stone pillars is a displacement that doesn't line up with the stone holding it up. (the left side of column in the pic where dirt meets stone)

    Just an observation
    Other than that, looks pretty cool
     
  8. Languid

    Languid L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    232
    I see an egyptian ruin inside a snowy mountain in wyoming

    Anyway, I'd be careful bout that large health pack on last. You'll notice that no valve 5cps use full healths, only mediums and smalls
     
  9. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

    Messages:
    573
    Positive Ratings:
    205
    Looks nice over all: -But:
    - Some of those wooden steps? - in the first screenie look quite repetitive. - there's too many.
    - Those desert rocks don't match the theme.
    - Some of your rocks, are the displaced yet? - they look rather odd. - (screenie 2)
     
  10. absurdistof

    aa absurdistof

    Messages:
    1,242
    Positive Ratings:
    394
    I love this geometry so much! Going to run around it! :O
     
  11. MildlyMad

    MildlyMad L2: Junior Member

    Messages:
    55
    Positive Ratings:
    5
    Just uploaded my new version of the map - I restarted (again) but this time I'm happy with it. The original post has been edited.
     
  12. MildlyMad

    MildlyMad L2: Junior Member

    Messages:
    55
    Positive Ratings:
    5
    Whoops, how'd I miss the 2nd page and repost.
     
  13. Silverus

    Silverus L3: Member

    Messages:
    120
    Positive Ratings:
    6
    On the points that are overlaying, i had the same problem on one of my maps, and it was similar (I set it to 1 2 3 4 5), and the left points were overlaying. Im not sure why that happens, but I just left the Cap Layout section in the Team Control Point Master blank, and the points lined up 1 2 3 4 5 without any overlaying points for some odd reason.
     
    • Thanks Thanks x 1
  14. MildlyMad

    MildlyMad L2: Junior Member

    Messages:
    55
    Positive Ratings:
    5
    That worked! Thanks.