Lots of experimentation, any feedback is welcome.
- Added 3D skybox
- Adjustment to lighting
- Moved ammo/health packs around to balance stuff I guess
- More blocky/alpha art pass to keep things interesting
- More artpass
- Initial clipping
- Initial optimization
- Changed the general space of some areas without changing the layout
- Added nobuild to the capture point
- Added highground exit to spawns
- Reduced time to capture the point by 1 second
- Added vent route
- General artpass
- Adjustments to the 3D skybox
- A lot of optimization
- A lot of clipping
- Reduced environment light brightness
- Changed health pack below the capture point
- A lot of optimization
- Major adjustments to lighting
- Little bit of artpass
- Some sound work
- Added menu photos
- Removed gabe
Probably the last update before a long break from tf2 mapping. Unless some major intervention is required, of course.
- Optimizations.
- General adjustment to lighting.
- Artpass in the intermediary areas and spawns.
- Simplified geometry around spawn exits.
- Added little high ground area on the right flank.
- Removed props on the left flank to allow some better engineer sentry spots.
- Added dead end in the vent because why not.