Games design at it's best - ancient reason why game designer job came to life

Discussion in 'Off Topic' started by REEJ, Feb 16, 2011.

  1. REEJ

    REEJ L7: Fancy Member

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  2. REEJ

    REEJ L7: Fancy Member

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    high standards of the AAA titles in the past :)
     
  3. tyler

    aa tyler snail prince, master of a ruined tower

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  4. The_Ulf

    The_Ulf L6: Sharp Member

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    Much to learn from this... much to learn. xD
     
  5. Huckle

    Huckle L4: Comfortable Member

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    I like the 2x repetition of every room to make the game twice as long.
     
  6. REEJ

    REEJ L7: Fancy Member

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    Supposedly it does, though at that time as far as I know, mainly programmers were considered worthy of the job :O
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I will now put a trigger_hurt against every wall and staircase in my maps. NO TOUCHING THE WALLS. THEY ARE DANGEROUS.
     
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  8. Wilson

    aa Wilson Burial by Sleep

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    Also, KILLER EAGLES and ANTI-GRAVITY COBRAS everywhere.
     
  9. StickZer0

    aa StickZer0 💙💙💃💙💙

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  10. REEJ

    REEJ L7: Fancy Member

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    Walls that kill are definitely a hit for this season of mapping
     
  11. WastedMeerkat

    WastedMeerkat L3: Member

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    Last edited: Feb 16, 2011
  12. Icarus

    aa Icarus

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    Secret: Super doesn't speak with his real voice. :eek:
     
  13. DJive

    aa DJive Cake or Death?

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    I Miss Atari.. Remember ET.. OMG or Journey
     
  14. Mr. Happy

    Mr. Happy L6: Sharp Member

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    In the olden days "I have another game that needs designing" was the kind of thing exec's would actually say to the programmers. They made hundreds of games like this one often in a single day or two. Shortly afterwards the market crashed for some reason.
     
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  15. Pocket

    aa Pocket func_croc

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    They didn't even have time to tighten up the graphics in level three?