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Discussion in 'Off Topic' started by REEJ, Feb 16, 2011.
laughed to tears
high standards of the AAA titles in the past
"Games design at it is best"
Much to learn from this... much to learn. xD
I like the 2x repetition of every room to make the game twice as long.
Supposedly it does, though at that time as far as I know, mainly programmers were considered worthy of the job :O
I will now put a trigger_hurt against every wall and staircase in my maps. NO TOUCHING THE WALLS. THEY ARE DANGEROUS.
Also, KILLER EAGLES and ANTI-GRAVITY COBRAS everywhere.
Hahahaha, that's just poor XD
Walls that kill are definitely a hit for this season of mapping
Holy crap, he almost sounds like super!
Secret: Super doesn't speak with his real voice.
I Miss Atari.. Remember ET.. OMG or Journey
In the olden days "I have another game that needs designing" was the kind of thing exec's would actually say to the programmers. They made hundreds of games like this one often in a single day or two. Shortly afterwards the market crashed for some reason.
They didn't even have time to tighten up the graphics in level three?
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