Gameday - Thursday 6th September

Discussion in 'Server Events' started by Tekku, Sep 4, 2012.

  1. Tekku

    aa Tekku

    Messages:
    683
    Positive Ratings:
    708
    [​IMG]

    TF2Maps.net Official NY Server: 70.42.74.31:27015
    Gameday Host: Tech


    Event will begin at:

    Central European: 8:00 PM
    UK: 7:00 PM
    Eastern: 2:00 PM
    Central: 1:00 PM
    Mountain: 12:00PM
    Pacific: 11:00 AM​

    Check the time for you




    Map List:
    Time Played Map Name Author Thread Download
    15 ctf_purification_a2 colacan Thread Download
    15 arena_painforest_a1a Idolon Pootis Download
    20 cp_glacius_stage1_a1 Dr. Element Thread Download
    30 cp_brewery_a1 Aqwertybqwerty Thread Download





    Download Map pack

    Map Submission Format
    Required: Exact Map Filename (ctf_example_a4)
    Required: url to offsite OR onsite download. (dropbox prefered)
    *NOTE: You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site.
    •May NOT be a hosting site like mega-upload or Rapid-share (wait times, codes, excessive ads, gov't take-downs, etc).
    BZ2 compressed files are greatly appreciated to save time for the host.
    If you need a specific time slot: Available time & your time zone.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    You could follow this format:
    Map file name:
    Thread link: (I don't need the number, just the link)
    Download link:
    Prefered time slot:

    Testing options
    • A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
    • Everyone will get a demo of their map after the test, assuming Frozen remembers getting them, i will poke him to be sure.



    Rules/Guidelines
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename MUST be versioned. (ctf_example_a1.bsp, NOT ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be IN DEVELOPMENT, finished maps do not require testing.
    Map may NOT use a point_servercommand to alter any variables.
    Map must be designed for normal play.
    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps.
    Medieval Maps will be allowed under decision of gameday host. They will be given the last timeslot of the gameday.
    • You may NOT reserve a submission without a download.
    While we do not require a thread in the map workshop forum, it is highly recommended to create one, as this will help convey the best feedback
    • Non-compliance with rules will result in rejection of the submission.
    • If an author has more than one map they want tested, they must be submitted to separate days.
    NOTE: Any maps that have been tested in the previous weeks gamedays (regardless of version/changes) will be given lowest priority of entry into the gameday schedule, or will not be part of gameday at all.

    Information
    • Submission deadline is Midday UK time, same day.
    Maps will get 30 minutes playtime, KotH gets 20, Arena, Orphaned stages and Medieval maps and CTF get 15 minutes.
    • Submissions will be limited to 2 hours of testing.
     
    Last edited by a moderator: Aug 29, 2015
  2. Idolon

    aa Idolon the worst admin

    Messages:
    1,421
    Positive Ratings:
    4,154
    arena_painforest_a1a
    download
    Painforest is a strong black map that don't need no thread.
    Whatever time is fine, preferably not first.
     
  3. colacan

    colacan L5: Dapper Member

    Messages:
    235
    Positive Ratings:
    66
  4. Aqwertybqwerty

    Aqwertybqwerty L1: Registered

    Messages:
    49
    Positive Ratings:
    2
    cp_brewery_a1.
    Thread: http://forums.tf2maps.net/showthread.php?t=20126
    Download: http://forums.tf2maps.net/downloads.php?do=file&id=5212
    I have no time preferences.

    Notes for testers:
    Yes, I know what the lighting looks like. I know you can see the "underground" tunnel through the window and how terrible the generic textures and models are. This will be fixed during later map versions.

    Areas of Concern: These are my main concerns gameplay-wise for the map, although i'm sure there are many more-

    Routes (Not enough, too close, too narrow, etc.)
    Map being too small
    Spawn Positions (Redesigned? Should be moved? Etc.)
    Cap Times (Too long/short?)
    Long Sightlines
    Classes being too strong
     
  5. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,470
    Positive Ratings:
    1,363
    cp_glacius_stage1_a1
    Download
    Thread
    Time: Anything goes.

    Its an orphaned stage, in case the name doesn't reflect that well enough.
     
    Last edited: Sep 4, 2012
  6. Tekku

    aa Tekku

    Messages:
    683
    Positive Ratings:
    708
    • Thanks Thanks x 3
    Last edited by a moderator: Aug 29, 2015
  7. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,470
    Positive Ratings:
    1,363
    Nearly forgot:
    I will most likely be doing homework at the time of the event, so STV footage would be awesome.
     
  8. colacan

    colacan L5: Dapper Member

    Messages:
    235
    Positive Ratings:
    66
    Not much maps today.