Gameday Testing Sunday April 19

Discussion in 'Server Events' started by Armadillo of Doom, Apr 13, 2009.

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  1. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Official TF2Maps.net U.S. Server: 63.210.148.171:27015
    Gameday Host: A Boojum Snark


    Event will begin at:
    Central European Summer Time: 6:00PM
    UK (British Summer Time): 5:00PM (GMT+1)
    Eastern Daylight Time: 12:00PM
    Central Daylight Time: 11:00AM (GMT-5)
    Mountain Daylight Time: 10:00AM
    Pacific Daylight Time: 9:00AM



    Map Submission Structure (in this order):
    Map Name (ex. ctf_mycoolmap_b2 )
    Link to map download
    *downloads from TF2maps.net preferred but not required.
    Optional: Link to discussion thread.
    Optional: Available time + time zone. Use sparingly, only if you're really pressed for time this weekend.

    *New*Submission Rules:
    *Because of the increased amount of testing, submissions for any given day will be on a first come, first served basis.*
    *We will try to limit testing days to 3.5 hours each. The number of entries for a given day is ultimately up to the discretion of the moderator in charge.*
    *Assuming a normal amount of activity for the week, different game modes of the same map are only allowed if there is enough time leftover.*
    *Multiple maps from the same author are allowed. Just in case we do get too crowded, it's in your best interest to specify which map should have priority.*
    *I make no guarantee of getting a decent play-test. This is very much an experiment and transition in making Gameday better for everyone. So suck it up :p*
    -Please submit all maps by 4 PM CST, 1 day prior.
    -Try to package your map as .bz2. It's not required, but would be a big help.
    -The map must be playable. By this I mean working caps & doors, proper clipping etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs. It's not hard to figure out if your cps are working or not; we have tutorials, a main forum, and the Steam chat.
    -The default time for maps will be 30min. If you think that whatever you're trying to test for the map can be figured out in less time, then you probly don't need a play test just yet.
    -45min. will available upon request for maps in the final stages.
    -Ingame test time will be subject to moderator discretion. If players can critique the whole map in 5min. b/c it's too small/imbalanced/etc., then it's over.

    *New* Gameday Structure:
    In an effort to accommodate more people and make life easier for the moderators, we're going to be trying a series of mini-test days, spread throughout the week. Hopefully this will also encourage use of the servers for regular playing during the week.

    Friday: This is going to be specifically for our members on GMT. We'll be playing on the official TF2M European server in Amsterdam. The event will be Friday night for the Euro base, and mid to late afternoon for U.S. peeps. This event is still limited to 3 or 3.5 hours. If the event is full, you will have to submit for the weekend.
    Saturday/Sunday: Late morning and early afternoon, as before.
     
    Last edited by a moderator: Apr 19, 2009
  2. HojoTheGreat

    HojoTheGreat L5: Dapper Member

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  3. Hobbes

    Hobbes L1: Registered

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  4. Mick-a-nator

    aa Mick-a-nator

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  5. Maroon

    Maroon L1: Registered

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  6. engoldin

    engoldin L2: Junior Member

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  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Umm... firstly. You submitted in the saturday thread too. Saturday's gameday ended four hours ago. Second, you submitted the VMF. We need the compiled map, the BSP. Third, I might still let you in if you get the proper format submitted soon.

    (p.s. fourth, I know you have a discussion thread, why you say none?)
     
  8. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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  9. engoldin

    engoldin L2: Junior Member

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    Sorry about that. I'm new to this whole thing. I'll get the .bsp hosted and keep an eye on the thread for your response.
     
  10. engoldin

    engoldin L2: Junior Member

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  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Your map filename should actually be cp_basic_a1-1 (I say - instead of . because periods can mess things up. or just do _a2,). If you just release with the name cp_basic every time you'll end up having people with all different versions with the same name and there will be consistency issues galore.

    Simply renaming the BSP can cause issues. You need to save a copy of the VMF with the correct name and then compile that to get a properly named BSP.

    That said, your map is so simple that renaming it will be fine. If you like, I can just rename it before I put it on the server, and then you should remove your download so other people don't get the wrong name.
     
    Last edited: Apr 18, 2009
  12. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Schedule up. I did the renaming of cp_basic that I mentioned. Basic gets 15 minutes for size. Matterhorn gets 45 minutes because it got dropped from yesterday, we have the time, and it's generally well received.
     
  13. engoldin

    engoldin L2: Junior Member

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    Post Removed
     
    Last edited: Apr 19, 2009
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