Official TF2Maps.net U.S. Server: 188.8.131.52:27015 Gameday Host: A Boojum Snark Event will begin at: Central European Summer Time: 6:00PM UK (British Summer Time): 5:00PM (GMT+1) Eastern Daylight Time: 12:00PM Central Daylight Time: 11:00AM (GMT-5) Mountain Daylight Time: 10:00AM Pacific Daylight Time: 9:00AM Column 1 Column 2 Column 3 Column 4 Column 5 TIME MAP AUTHOR DOWNLOAD DISCUSSION 11:00am 05:00pm cp_basic_a1-1 engoldin http://forums.tf2maps.net/downloads.php?do=file&id=1241&act=down http://forums.tf2maps.net/showthread.php?t=6319 11:15am 05:15pm cp_ascension_a2 Hobbes http://forums.tf2maps.net/downloads.php?do=file&id=1199&act=down http://forums.tf2maps.net/showthread.php?t=6199 11:45am 05:45pm pl_buffalo_revision Floater http://forums.tf2maps.net/downloads.php?do=file&id=1240&act=down http://forums.tf2maps.net/showthread.php?t=6350 12:15pm 06:15pm cp_matterhorn_a9 HojoTheGreat http://forums.tf2maps.net/downloads.php?do=file&id=1232&act=down http://forums.tf2maps.net/showthread.php?t=6004 01:00pm 07:00pm pl_ghost_town_a5c TheDarkerSide ofYourShadow http://forums.tf2maps.net/downloads.php?do=file&id=710&act=down http://forums.tf2maps.net/showthread.php?t=5932 01:30pm 07:30pm cp_mirror_industry_a1 Mick-a-nator http://forums.tf2maps.net/downloads.php?do=file&id=1239&act=down http://forums.tf2maps.net/showthread.php?t=6347 Map Submission Structure (in this order): Map Name (ex. ctf_mycoolmap_b2 ) Link to map download *downloads from TF2maps.net preferred but not required. Optional: Link to discussion thread. Optional: Available time + time zone. Use sparingly, only if you're really pressed for time this weekend. *New*Submission Rules: *Because of the increased amount of testing, submissions for any given day will be on a first come, first served basis.* *We will try to limit testing days to 3.5 hours each. The number of entries for a given day is ultimately up to the discretion of the moderator in charge.* *Assuming a normal amount of activity for the week, different game modes of the same map are only allowed if there is enough time leftover.* *Multiple maps from the same author are allowed. Just in case we do get too crowded, it's in your best interest to specify which map should have priority.* *I make no guarantee of getting a decent play-test. This is very much an experiment and transition in making Gameday better for everyone. So suck it up * -Please submit all maps by 4 PM CST, 1 day prior. -Try to package your map as .bz2. It's not required, but would be a big help. -The map must be playable. By this I mean working caps & doors, proper clipping etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs. It's not hard to figure out if your cps are working or not; we have tutorials, a main forum, and the Steam chat. -The default time for maps will be 30min. If you think that whatever you're trying to test for the map can be figured out in less time, then you probly don't need a play test just yet. -45min. will available upon request for maps in the final stages. -Ingame test time will be subject to moderator discretion. If players can critique the whole map in 5min. b/c it's too small/imbalanced/etc., then it's over. *New* Gameday Structure: In an effort to accommodate more people and make life easier for the moderators, we're going to be trying a series of mini-test days, spread throughout the week. Hopefully this will also encourage use of the servers for regular playing during the week. Friday: This is going to be specifically for our members on GMT. We'll be playing on the official TF2M European server in Amsterdam. The event will be Friday night for the Euro base, and mid to late afternoon for U.S. peeps. This event is still limited to 3 or 3.5 hours. If the event is full, you will have to submit for the weekend. Saturday/Sunday: Late morning and early afternoon, as before.