Event will begin at: Central European Summer Time: 5:00PM UK (British Summer Time): 5:00PM Eastern Daylight Time: 12:00PM Central Daylight Time: 11:00AM Mountain Daylight Time: 10:00AM Pacific Daylight Time: 9:00AM Gameday Host: A Boojum Snark TF2Maps.net U.S. Server: 220.127.116.11:27015 Times listed are in Central Daylight (GMT-5) and British Summer (GMT+1) Column 1 Column 2 Column 3 Column 4 Column 5 TIME MAP AUTHOR DOWNLOAD DISCUSSION 11:00am 05:00pm pl_waste_b4 Icarus http://www.fpsbanana.com/maps/download/78364 http://forums.tf2maps.net/showthread.php?t=5933 11:30am 05:30pm ctf_dive_a1 Azulsun http://forums.tf2maps.net/downloads.php?do=file&id=1160&act=down http://forums.tf2maps.net/showthread.php?t=6034 12:00pm 06:00pm pl_arroyo_a5 lustygoat http://forums.tf2maps.net/downloads.php?do=file&id=1175&act=down http://forums.tf2maps.net/showthread.php?t=6100 12:30pm 06:30pm cp_matterhorn_a7 HojoTheGreat http://forums.tf2maps.net/downloads.php?do=file&id=1178&act=down http://forums.tf2maps.net/showthread.php?t=6004 01:00pm 07:00pm battleofthegods_a9r1 GrimGriz http://forums.tf2maps.net/downloads.php?do=file&id=996&act=down http://forums.tf2maps.net/showthread.php?t=5905 01:30pm 07:30pm cp_yukon_rc MangyCarface http://mangy.2fort2furious.com/cp_yukon_rc.bsp.bz2 http://forums.tf2maps.net/showthread.php?t=5891 02:10pm 08:10pm cp_batter_up_a2 kwagner http://forums.tf2maps.net/downloads.php?do=file&id=1177&act=down http://forums.tf2maps.net/showthread.php?t=6103 Map Submission Structure (in this order): Map Name (ex. ctf_mycoolmap_b2 ) Link to map download *downloads from TF2maps.net preferred but not required. Optional: Link to discussion thread. Optional: Available time + time zone. Use sparingly, only if you're really pressed for time this weekend. *New*Submission Rules: *Because of the increased amount of testing, submissions for any given day will be on a first come, first served basis.* *We will try to limit testing days to 3.5 hours each. The number of entries for a given day is ultimately up to the discretion of the moderator in charge.* *Assuming a normal amount of activity for the week, different game modes of the same map are only allowed if there is enough time leftover.* *Multiple maps from the same author are allowed. Just in case we do get too crowded, it's in your best interest to specify which map should have priority.* *I make no guarantee of getting a decent play-test. This is very much an experiment and transition in making Gameday better for everyone. So suck it up * -Please submit all maps by 4 PM CST, 1 day prior. -Try to package your map as .bz2. It's not required, but would be a big help. -The map must be playable. By this I mean working caps & doors, proper clipping etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs. It's not hard to figure out if your cps are working or not; we have tutorials, a main forum, and the Steam chat. -The default time for maps will be 30min. If you think that whatever you're trying to test for the map can be figured out in less time, then you probly don't need a play test just yet. -45min. will available upon request for maps in the final stages. -Ingame test time will be subject to moderator discretion. If players can critique the whole map in 5min. b/c it's too small/imbalanced/etc., then it's over. *New* Gameday Structure: In an effort to accommodate more people and make life easier for the moderators, we're going to be trying a series of mini-test days, spread throughout the week. Hopefully this will also encourage use of the servers for regular playing during the week. This event is still limited to 3 or 3.5 hours. If the event is full, you will have to submit for the weekend. Saturday/Sunday: Late morning and early afternoon, as before.