Gameday Testing Friday April 3

Discussion in 'Server Events' started by Armadillo of Doom, Mar 28, 2009.

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  1. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Event will begin at:
    Central European Summer Time: 8:00PM
    UK (British Summer Time): 7:00PM
    Eastern Daylight Time: 2:00PM
    Central Daylight Time: 1:00PM
    Mountain Daylight Time: 12:00PM
    Pacific Daylight Time: 11:00AM

    Gameday Host: A Boojum Snark

    TF2Maps.net [Z] U.S. Server: 8.6.3.232:27015

    Yes, this was supposed to be on a Euro server, but unfortunately due to some circumstances that won't be happening. On the bright side, we do still have a fully working server ready, so it's not like some past gamedays. ;)

    Times listed are in Central Daylight (GMT-5) and British Summer (GMT+1)


    Map Submission Structure (in this order):
    Map Name (ex. ctf_mycoolmap_b2 )
    Link to map download
    *downloads from TF2maps.net preferred but not required.
    Optional: Link to discussion thread.
    Optional: Available time + time zone. Use sparingly, only if you're really pressed for time this weekend.

    *New*Submission Rules:
    *Because of the increased amount of testing, submissions for any given day will be on a first come, first served basis.*
    *We will try to limit testing days to 3.5 hours each. The number of entries for a given day is ultimately up to the discretion of the moderator in charge.*
    *Assuming a normal amount of activity for the week, different game modes of the same map are only allowed if there is enough time leftover.*
    *Multiple maps from the same author are allowed. Just in case we do get too crowded, it's in your best interest to specify which map should have priority.*
    *I make no guarantee of getting a decent play-test. This is very much an experiment and transition in making Gameday better for everyone. So suck it up :p*
    -Please submit all maps by 4 PM CST, 1 day prior.
    -Try to package your map as .bz2. It's not required, but would be a big help.
    -The map must be playable. By this I mean working caps & doors, proper clipping etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs. It's not hard to figure out if your cps are working or not; we have tutorials, a main forum, and the Steam chat.
    -The default time for maps will be 30min. If you think that whatever you're trying to test for the map can be figured out in less time, then you probly don't need a play test just yet.
    -45min. will available upon request for maps in the final stages.
    -Ingame test time will be subject to moderator discretion. If players can critique the whole map in 5min. b/c it's too small/imbalanced/etc., then it's over.

    *New* Gameday Structure:
    In an effort to accommodate more people and make life easier for the moderators, we're going to be trying a series of mini-test days, spread throughout the week. Hopefully this will also encourage use of the servers for regular playing during the week.

    Friday: This is going to be specifically for our members on GMT. We'll be playing on the European server, located in UK; 94.75.248.226:27015 The event will be Friday night for the Euro base, and mid to late afternoon for U.S. peeps. This event is still limited to 3 or 3.5 hours. If the event is full, you will have to submit for the weekend.
    Saturday/Sunday: Late morning and early afternoon, as before.
     
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    Last edited by a moderator: Apr 3, 2009
  2. luxatile

    aa luxatile deer

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    • Thanks Thanks x 1
    Last edited: Mar 28, 2009
  3. Icarus

    aa Icarus

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    Last edited: Apr 2, 2009
  4. GrimGriz

    GrimGriz L10: Glamorous Member

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    I think you should limit people to 1 map if that's the case.
     
  5. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    I want to at least provide an opportunity though. That's why I said you should specify what map has priority, in case we do get too crowded for multiple entries.
     
  6. Hanz

    aa Hanz Ravin' Rabbid

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    Last edited: Mar 28, 2009
  7. SnapBackKilla

    SnapBackKilla L1: Registered

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    koth1noprev
    http://www.fpsbanana.com/maps/87612
    Anytime is fine for me :)
    its not a "finished map" but its pretty far i want to see any balance issues or if any classes are overpowered thanks!
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    [REJECTED]
    You have no light entities and/or you did not compile with VRAD. This means your map enables fullbright mode when ran, which will persist to any following map that gets played.

    Add some lights (even just a plain light_envrionment and a handful of light) and you may resubmit before the deadline with a new download. (Please use a new filename)
     
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  9. Icarus

    aa Icarus

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    oooh, big red text
     
  10. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Bump for great justice! See ya there in 4 hours!
     
  11. YM

    aa YM LVL100 YM

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    Boojum just a heads up, you need to list times for europe as 'GMT' OR 'UK time' since the UK is currently on BST (summer time, GMT+1) not GMT.
     
  12. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Thanks for coming! It appears this time and day can be successful. Hopefully we can actually get a euro server. :D
     
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