Gameday - Sunday November 4th

Discussion in 'Server Events' started by tyler, Nov 2, 2012.

  1. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
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    Positive Ratings:
    3,978
    Where:
    TF2Maps.net Official Server: 70.42.74.31:27015
    Gameday Host: yyler ☂


    When:
    Event will begin at:
    Pacific (PDT) : 12:00 PM
    Mountain (MDT) : 1:00 PM
    Central (CDT) : 2:00 PM
    Eastern (EDT) : 3:00 PM
    UK : 8:00 PM
    Central Europe: 9:00 PM
    Aus Western (AWST) : 4:00 AM
    Aus Central (ACST) : 5:30 AM
    Aus Eastern (AEST) : 6:00 AM
    Click here for other Timezones

    Map List:
    Time Played Map Name Author Download Thread
    30 cp_hella_a11 yyler Offsite (.bz2) Thread
    20 koth_trotim1_a16 Trotim TF2maps (.bz2) Thread
    30 cp_harbour_a12b Selyrntac Dropbox (.bz2) Thread
    30 cp_morras_castle_test4 Sergis/Doom Dropbox (.bz2) Thread
    20 ctf_torch2_a1 PHISH TF2maps (.bz2) Thread


    Map Pack:
    Gameday4Nov.rar - Uploaded

    Rules for Map Submitters:
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be in development, finished maps do not require testing.
    Map may not use a point_servercommand to alter any variables.
    Map must be designed for standard play.

    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. However, Medieval maps will be allowed under decision of gameday host.
    You may NOT reserve a submission without a download.
    • If an author has more than one map they want tested, they must be submitted to separate days.
    Non-compliance with rules will result in rejection of the submission.


    Submission Format:
    • Exact Map Filename (ctf_example_a4)
    • TF2Maps.net file ID number, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    • TF2Maps.net discussion thread number.
    __The scheduling system uses this number, I need it, not the post number.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    Testing options:
    A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
    A specific time slot: Available time & your time zone.
    __Only use if you aren't available for the whole testing period and wish to attend your map.


    Information
    • First come first serve, until the 2 hour period is filled.
    • Maps will get 30 minutes playtime, KotH/CTF/SD gets 20, Arena and orphaned stages get 15.
    • Last map can exceed the limit so long as the testing starts within the 2 hour period
    • You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
    • Any maps that have been tested in the previous Gamedays that week (regardless of version/changes) will be given lower priority over other maps submitted to said test
     
    Last edited by a moderator: Aug 29, 2015
  2. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,032
    Positive Ratings:
    3,978
    TWO THINGS:

    One: I am putting cp_hella_a11 in this unless the majority of people complain or we're seriously filled up with maps in which case whatever. I am the only dude doing any kind of tests lately so I think it's okay to put my own map in one of them

    Two: Sunday is daylight savings for most of America so times might be off, I recommend double checking the time on the day of the event to avoid missing it by an hour because I'm not figuring this stuff out sorry.
     
    • Thanks Thanks x 3
  3. Lyra

    Lyra L1: Registered

    Messages:
    44
    Positive Ratings:
    43
    • Thanks Thanks x 4
  4. Burnout6010

    Burnout6010 L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    23
    Name : pl_dualmove_a6
    URL : http://dl.dropbox.com/u/95081498/pl_dualmove_a6.bsp.bz2
    Thread : 20365
    Time : Any, I can't be online at those times

    I hope I'm finished with bug fixing, I'm getting tired of final compile hangs

    EDIT : Tested it for half an hour with bots. No problems occurred, you can upload it to the gameday server yyler :3
    Have fun everyone !
    RE EDIT : A6 is the good version, A5 is obsolete
     
    Last edited: Nov 4, 2012
  5. Trotim

    aa Trotim

    Messages:
    1,180
    Positive Ratings:
    993
    koth_trotim1_a16
    Download: 4461
    Thread: 16185
    No preferred time, last I guess then, and if you wanna run hella instead of trotim1 go for it
     
    • Thanks Thanks x 1
  6. PHISH

    PHISH L1: Registered

    Messages:
    41
    Positive Ratings:
    15
  7. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
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    Why is that required? I don't think I can or would change that as it totally defeats the purpose of having a time limit on maps.
     
  8. Burnout6010

    Burnout6010 L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    23
    My ent logic assumes there is no round clock, so you don't get extra time for captures
    What is going to happen is that when the map will come in play, the clock will take the value of the timelimit and when it'll finish it will finish in a stalemate
    I think you can set your mp_timelimit to whatever you want but it's just a problem with the stalemate as it would finish or in a normal arena style stalemate or a quick stalemate where everyone loses (extra time cheating :s)
    As I'm not a server hoster I don't really understand the commands but I think it'll work just ok.
     
  9. Sergis

    aa Sergis L666: ])oo]v[

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    food for thought - should your map get thru testing and make its way onto public servers, do you expect every single one of them to perform special configuration for your map only?
     
    • Thanks Thanks x 1
  10. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
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  11. Burnout6010

    Burnout6010 L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    23
    No of course not but if no one wins before timelimit comes in, it will wait for round end. If one team wins enough points to meet mp_winlimit then the server will rotate

    EDIT : New A6 uploaded, check my original post on page 1 of this thread (A5 is obsolete)
     
  12. GPuzzle

    GPuzzle L9: Fashionable Member

    Messages:
    638
    Positive Ratings:
    134
    Last edited: Nov 4, 2012
  13. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,032
    Positive Ratings:
    3,978
    Map List:
    Time Played Map Name Author Download Thread
    30 cp_hella_a11 yyler Offsite (.bz2) Thread
    20 koth_trotim1_a16 Trotim TF2maps (.bz2) Thread
    30 cp_harbour_a12b Selyrntac Dropbox (.bz2) Thread
    30 cp_morras_castle_test4 Sergis/Doom Dropbox (.bz2) Thread
    20 ctf_torch2_a1 PHISH TF2maps (.bz2) Thread


    Map Pack:
    Gameday4Nov.rar - Uploaded

    REMINDER: GAMEDAY STARTS AN HOUR FROM THIS POST -- TODAY WAS DAYLIGHT SAVINGS TIME AND I AM TOO DUMB TO FIGURE OUT THE NEW SCHEDULE

    Gpuzzle, sorry but you're too late and we're full anyway.

    Burnout, your map is broken. Neither team can push the cart. At all. And that doesn't change if I modify the timelimit to 0 or to 30. Regardless, for the next gameday you are going to need proper round logic. None of this "Please set mp_timelimit 0" stuff. Build it like a 5CP push map. Have an initial timer and award time for each cap. I can tell you right now your map is far too small and narrow and still doesn't have enough options for mobility. Look up pl_waste for an example of this gametype done well.
     
    Last edited by a moderator: Aug 29, 2015
  14. Burnout6010

    Burnout6010 L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    23
    mp_timelimit 30 worked ok also with me
    I'll do the timer :) I'll maybe release a 5CP but not sure yet ..
    oh and what did the HUD show ? There are so many messages that only a screenshot can tell me precisely what is the problem

    Edit : about the map being too narrow, how could I do it ? Break up corridors into rooms ? Rocket room is getting way more paths for next alpha
     
    Last edited: Nov 4, 2012
  15. PHISH

    PHISH L1: Registered

    Messages:
    41
    Positive Ratings:
    15
    any demos available for this?
     
  16. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
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    Positive Ratings:
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  17. Ravidge

    aa Ravidge Grand Vizier

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