Gameday - Sunday 28th October

Discussion in 'Server Events' started by tyler, Oct 27, 2012.

  1. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,035
    Positive Ratings:
    3,989
    Where:
    TF2Maps.net Official Server: 70.42.74.31:27015
    Gameday Host: yyler ☂


    When:
    Event will begin at:
    Pacific (PDT) : 12:00 PM
    Mountain (MDT) : 1:00 PM
    Central (CDT) : 2:00 PM
    Eastern (EDT) : 3:00 PM
    UK : 7:00 PM
    Central Europe: 8:00 PM
    Aus Western (AWST) : 3:00 AM
    Aus Central (ACST) : 4:30 AM
    Aus Eastern (AEST) : 5:00 AM
    Click here for other Timezones

    Map List:
    Time Played Map Name Author Download Thread
    30 cp_iceberg_a2 A B.A. Survivor Dropbox (.bz2) Thread
    30 ctf_project_908_a4 Cryptonaut (Syzzle) TF2maps (.zip) Thread
    30 cp_ferrum_b6 Terrence Dropbox (.bz2) Thread
    30 ctf_cartel_a1 Prestige Dropbox (.bz2) Thread
    30 cp_canyonferry_a2 Grizzly Berry Dropbox (.bz2) Thread


    Map Pack:
    Gameday28Oct.rar - Uploaded

    Rules for Map Submitters:
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be in development, finished maps do not require testing.
    Map may not use a point_servercommand to alter any variables.
    Map must be designed for standard play.

    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. However, Medieval maps will be allowed under decision of gameday host.
    You may NOT reserve a submission without a download.
    • If an author has more than one map they want tested, they must be submitted to separate days.
    Non-compliance with rules will result in rejection of the submission.


    Submission Format:
    • Exact Map Filename (ctf_example_a4)
    • TF2Maps.net file ID number, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    • TF2Maps.net discussion thread number.
    __The scheduling system uses this number, I need it, not the post number.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    Testing options:
    A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
    A specific time slot: Available time & your time zone.
    __Only use if you aren't available for the whole testing period and wish to attend your map.


    Information
    • First come first serve, until the 2 hour period is filled.
    • Maps will get 30 minutes playtime, KotH/CTF/SD gets 20, Arena and orphaned stages get 15.
    • Last map can exceed the limit so long as the testing starts within the 2 hour period
    • You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
    • Any maps that have been tested in the previous Gamedays that week (regardless of version/changes) will be given lower priority over other maps submitted to said test
     
    Last edited by a moderator: Aug 29, 2015
  2. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,035
    Positive Ratings:
    3,989
    Considering Hammer is broken and Halloween is upon us, Gameday may not fill up and if it does it may not get enough players. So, all things depending, please remember that if it looks like I need to I will delay Gameday a day or two.

    Also remember you can use VBCT to compile your map... if you saved it in a compileable state.
     
  3. Syzzle

    Syzzle L1: Registered

    Messages:
    46
    Positive Ratings:
    5
    ctf_project_908_a4
    Thread: 20185
    Download: 5256
    First or second preferably.

    Thanks!
     
  4. Grizzly Berry

    aa Grizzly Berry

    Messages:
    431
    Positive Ratings:
    341
    cp_canyonferry_a2
    Thread: 20298
    Download: Dropbox
    Anytime.

    Not sure if I'll be able to make it or not, but I'll try. I've made quite a few changes to my map, so hopefully it plays a little better. :)
     
    Last edited: Oct 27, 2012
  5. PHISH

    PHISH L1: Registered

    Messages:
    41
    Positive Ratings:
    15
    Repeating this here since I didn't get a response:
    I have a question concerning this rule:
    • Map may not use a point_servercommand to alter any variables.

    I understand the reasoning behind it, but I have a map I am ready to test which is an offense vs defense CTF setup, switching rounds.

    Under the above restriction, since tf_flag_caps_per_round is bizarrely not part of the ctf entity it will limit my playtests to give offense 10 minutes to get 3 caps to win, or defense to hold below 3 caps in 10 minutes.

    Really what I want to get out of a playtest is to get a feel for how many caps in 10 minutes I can expect for the attackers with the current layout.

    Is it possible to make an exception for my map (I can set it, and then reset it to the default on map end), or can I request that the gameday operator change that particular variable temporarily for my map?

    Let me know if this is something that can be worked out, thanks!

    --
    Of course if hammer remains broken this won't happen this week...weee!
     
  6. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,112
    Positive Ratings:
    6,065
  7. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,035
    Positive Ratings:
    3,989
    No.
     
  8. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

    Messages:
    871
    Positive Ratings:
    820
  9. A B.A. Survivor

    A B.A. Survivor L1: Registered

    Messages:
    29
    Positive Ratings:
    0
  10. PHISH

    PHISH L1: Registered

    Messages:
    41
    Positive Ratings:
    15
    Okay, good to know...
     
  11. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,774
    Positive Ratings:
    1,530
  12. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,035
    Positive Ratings:
    3,989
    Map List:
    Time Played Map Name Author Download Thread
    30 cp_iceberg_a2 A B.A. Survivor Dropbox (.bz2) Thread
    30 ctf_project_908_a4 Cryptonaut (Syzzle) TF2maps (.zip) Thread
    30 cp_ferrum_b6 Terrence Dropbox (.bz2) Thread
    30 ctf_cartel_a1 Prestige Dropbox (.bz2) Thread
    30 cp_canyonferry_a2 Grizzly Berry Dropbox (.bz2) Thread


    Map Pack:
    Gameday28Oct.rar - Uploaded

    Sword, I skipped over you because you were in last week's game day, sorry.

    A B.A. Survivor, you finally made it! But mostly because I felt bad; should have DQd you. Not only is your URL broken (it's literally http://dl.dropbox.com/u/6519567/CP%2...erg_a2.bsp.bz2 with the ellipsis--don't just copy the url you posted previously, right click and copy it) but your thread number is wrong. Reread the instructions and do it right next time, please. Less forgiving hosts would have just skipped you.

    Because of that, I included Prestige because he would have gotten in if I wasn't so forgiving. Also to space out the CP maps.
     
    Last edited by a moderator: Aug 29, 2015
  13. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,131
    why wasnt point servercommand ever a problem when testing csf maps
     
  14. Ravidge

    aa Ravidge Grand Vizier

    Messages:
    1,544
    Positive Ratings:
    2,495
  15. A B.A. Survivor

    A B.A. Survivor L1: Registered

    Messages:
    29
    Positive Ratings:
    0


    Oops, I always panic when I see a new gameday thread.