Gameday - Saturday March 30th

Discussion in 'Server Events' started by Sel, Mar 25, 2013.

  1. Sel

    Sel Banned

    Messages:
    1,241
    Positive Ratings:
    1,119
    Where:
    TF2Maps.net Official Server: 70.42.74.31:27015
    Gameday Host: Selentic


    When:

    15:00 EST

    (Click for other timezones)

    Map List:
    Time Played Map Name Author Download Thread
    30 cp_example_a1 Author Download Thread


    Map Pack:

    Here

    Rules for Map Submitters:
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be in development, finished maps do not require testing.
    Map may not use a point_servercommand to alter any variables.
    Map must be designed for standard play.

    __This means no melee, medieval, class restricted, or otherwise gimmicky maps.
    You may NOT reserve a submission without a download.
    Non-compliance with rules will result in rejection of the submission.


    Submission Format:

    Please submit your map using the table format below.

    Time Played Map Name Author Download Thread
    30 cp_harbour_a14b Sel Download Thread
    [/URL]



    You can copy the table code here:
    [noparse]
    Time Played Map Name Author Download Thread
    30 cp_harbour_a14b Sel Download Thread

    [/noparse]


    • Use the exact map filename (ctf_example_a4)
    • TF2Maps.net download link, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May not be a hosting site with, wait times, codes, excessive ads, etc.
    If the map is already on the server please tell me

    Testing options:
    A specific time slot: Available time & your time zone.

    Information
    • First come first serve, until the "however long I feel like running this" period is filled.
    • Maps will get 30 minutes playtime, KotH/CTF/SD gets 20, Arena will get 15.
    • SourceTV demos are automatically recorded, ask a staff member to retrieve them for you after the test.
    • Last map can exceed the limit so long as the testing starts within the 2 hour period
     
    Last edited by a moderator: Aug 29, 2015
  2. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

    Messages:
    871
    Positive Ratings:
    820
    Time Played Map Name Author Download Thread
    30 cp_pinnacle_a9 Tarry H. Sruman Download Thread
     
    • Thanks Thanks x 1
    Last edited by a moderator: Aug 29, 2015
  3. Tunas

    Tunas L3: Member

    Messages:
    112
    Positive Ratings:
    28
    Time Played Map Name Author Download Thread
    20 koth_framecow_a3 Flanker Download Thread
     
    Last edited by a moderator: Aug 29, 2015
  4. DonutVikingChap

    DonutVikingChap L5: Dapper Member

    Messages:
    228
    Positive Ratings:
    142
    I'm a new mapper, and I'm working on a map with a custom gamemode where RED has to defend their intel and BLU has to capture it (like a one-way CTF). Does it qualify for testing?

    It also uses a point_servercommand to change the hud from "playing to 3" to "playing to 1", as the map is designed with only one capture in mind. The servercommand is not required, as BLU wins automatically when the first intel is capped (using a game_round_win), but it would be confusing to new players when the hud says "playing to 3".

    Would I have to remove the servercommand from the test version?
     
  5. KineSquared

    KineSquared L2: Junior Member

    Messages:
    57
    Positive Ratings:
    2
    Time Played Map Name Author Download Thread
    20 koth_steampowered_a2 Evader.Mid Download Thread
     
    Last edited by a moderator: Aug 29, 2015
  6. Sel

    Sel Banned

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    The game mode is fine, but the point server command is not.
     
  7. DonutVikingChap

    DonutVikingChap L5: Dapper Member

    Messages:
    228
    Positive Ratings:
    142
    Okay, thanks. I'll make sure to remove it before I submit the map for a gameday.
     
  8. Sylver

    Sylver L1: Registered

    Messages:
    38
    Positive Ratings:
    2
    Time Played Map Name Author Download Thread
    30 cp_construct_a1b Sylver Download Thread
     
    Last edited by a moderator: Aug 29, 2015
  9. Amidio

    Amidio L2: Junior Member

    Messages:
    71
    Positive Ratings:
    14
    Time Played Map Name Author Download Thread
    20 koth_sohvi_a3 Amidio Download Thread
     
    Last edited by a moderator: Aug 29, 2015
  10. phi

    aa phi Let Pain Be Your Guide

    Messages:
    804
    Positive Ratings:
    1,585
    Time Played Map Name Author Download Thread
    30 cp_edifice_b2 PDT Download Thread
    [/URL]


    just put it anywhere in the gameday, if it doesn't fit then just add it on the end or something
     
    Last edited by a moderator: Aug 29, 2015
  11. Sel

    Sel Banned

    Messages:
    1,241
    Positive Ratings:
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    Last edited by a moderator: Aug 29, 2015
  12. chocolatekake

    chocolatekake L1: Registered

    Messages:
    3
    Positive Ratings:
    3
    Working link ;)

    Amidio had an extra " on the end of the link for some reason.
     
    • Thanks Thanks x 2
  13. Sel

    Sel Banned

    Messages:
    1,241
    Positive Ratings:
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    oh

    I'm dumb at 3am and should have seen that, thanks
     
  14. Amidio

    Amidio L2: Junior Member

    Messages:
    71
    Positive Ratings:
    14
    It's also crashing tf2 for some reason now. Let me see if I can get it sorted out.

    Quick edit: Nevermind, it's working again.

    ..Or not, the bz2 version is the messed up one apparently, the map works after I compile it. I'll get you a bsp file and work on a bz2

    https://www.dropbox.com/s/o5p8jrr3yb0lq5w/koth_sohvi_a3.bsp.bz2 This should work
     
    Last edited: Mar 30, 2013