game_text_tf2

Discussion in 'Mapping Questions & Discussion' started by marnamai, Dec 9, 2007.

  1. marnamai

    marnamai L1: Registered

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    Hello, I want to show a text only to one player when he activates a trigger.

    Is this possible with a game_text_tf2?

    Scenario:
    - 2 bases, 2 intel's, 1 neutral cappoint
    - the teams must capture the point so a gate to the enemies intel opens.
    - but if a player wants to open the gate without owning the cappoint it should show the message to that player only (its kind of stupid to show it to the entire team)
     
  2. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Very much. Check the flags of the entity, there should be an option for 'display to all players'. Just leave that option turned off. If not, then use the standard game_text.
     
  3. marnamai

    marnamai L1: Registered

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    Game_text_tf2 doesn't have any flags, and the setting under properties are all/red team and blue team. Pitty that a game_text doesn't have the fancy effects of the game_text_tf2 :/
     
  4. Shmitz

    aa Shmitz Old Hat

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    It should be noted that both game text entities do not show up for players using the minimal HUD. They can still be useful, but it's not advisable to rely on them as the only means of directing players.
     
  5. Vilepickle

    Vilepickle L7: Fancy Member

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    Hmm? I use it in Impact for the glass breaking I'm fairly sure, and it displays for me with minimal HUD.
     
  6. Shmitz

    aa Shmitz Old Hat

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    Really? I just double checked on Science, and the game_text_tf2 isn't showing up with minimal.
     
  7. Vilepickle

    Vilepickle L7: Fancy Member

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    You're right. Game_text shows up, but the _tf2 version doesn't work with minimal HUD. Another entity bug... there's about 2000 of them.
     
  8. Squirrelly

    Squirrelly Guest

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    yea, they seem to go up & come down quickly, i usually have to keep triggering them for awhile to get it to stay up long enough to read.