game_text_tf?

Discussion in 'Mapping Questions & Discussion' started by Vigilante212, Apr 30, 2009.

  1. Vigilante212

    Vigilante212 L7: Fancy Member

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    Im trying to get it to display properly, but it keeps sticking everything on one line.
    Acording to the wiki im supposed to use \n only problem with that is it keeps switching them to /n after i hit apply. Below is what I have typed in the display box.


    Keep Away /n Objective: 1 point for every 30 seconds you control the intel. /nFirst team to 10 points wins, if you drop the intel the timer resets. /nThe intel returns to the pickup zone after each point.
     
  2. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    If you're doing a objective text you could just use a logic_auto and send a output to tf_gamerules with SetBlueTeamGoalString/SetRedTeamGoalString, and parameters as text.
     
  3. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    I also add an output off my game timer to a different objectives text, (assuming you have a game timer)like OnSetupFinish (assuming you are using a set up), or OnRoundStart, etc


    that way, every begging of all rounds gets the objectives flashed, not just once with the setteamgoalstring.
     
  4. Vigilante212

    Vigilante212 L7: Fancy Member

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    "SetBlueTeamGoalString/SetRedTeamGoalString" is that all one? I set it up as 2 seperate outputs. seemed to work when I loaded my map from hammer, but didnt show up at all when I created a server and tried it.


    I dont get what your trying to say, what different objectives text?
    I have a team round timer setup atm it only does 2 things on finish capture enable and on finish countdown restart.