Post full of questions! Gameplay Balance Question: How to make bit longer (10 seconds of cart pushing) that's in a small enclosed area more favorable then a shorter streaighter route through an open area? Would it be easier just to flip them around and make the shorter one more enclosed and the longer more open? Or keep the engineers from building in the tunnel on the longer one? And for Payload, why does valve use so many pathtracks? There's probably one every foot. Is it for going backwards, or just so it stays on the track or what?