Game Design/Development Articles

Discussion in 'Games Talk' started by LeSwordfish, Sep 18, 2016.

  1. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    We have a couple of places where we list reference images, but I thought that equally useful and interesting would be a place to share articles on game design and development or level design - since hopefully even outside TF2, it's a shared interest.

    I'll start us off with this: an article about the creation of one of Splinter Cell: Blacklist's levels. Not the best game, I know, but a good article with some useful tips.

    In addition, I loved this article by an Uncharted 4 Developer on what he did as part of development - gives you a real sense of the work done on a design team.

    Post any you've found! (Or written!)
     
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  2. BenCo

    BenCo L5: Dapper Member

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    This guy makes a lot of Blender tutorials and I probably learned most of my Blender experience from him. If anyone intrested to learn blender I would start with these tutorials.
     
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    Last edited: Sep 19, 2016
  3. Crowbar

    aa Crowbar perfektoberfest

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    Mapcore has some articles on game design, as well as good forums.
     
  4. I dinne ken

    aa I dinne ken Has currently had enough

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    Any of these are good, maybe a bit low level, but still useful. And generally the whole channel goes into things about game design.
     
  5. Xelily

    aa Xelily That guy with a battleship

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    it isn't really an article but a dev GDC vault video i really liked it because of how it shows giving a character emotion takes a lot of work
     
  6. Joshenkstone

    Joshenkstone L5: Dapper Member

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    There are these video's about level design for a dungeon:




     
  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    The Art of Monument Valley - fantastic look at how Monument Valley did their art design for non-euclidean levels.
    Designing Journey - the principles behind the design of journey. Great for those interested in the social aspect of gameplay design and mechanics.
    The Art of the Witness - just great anyways.
    The Long Dark & Community Influenced Development
    Traditional and modern Colour Theory (if you're an artist, great if your doing Environmental Design)
    Three Lighting Composition Principles - not great for Source, but generally good to know. Applicable to lighting design.
    Super Mario 3D World's 4 step level design by Game Makers Toolkit
    Titanfall: Expedition - Making of Swampland: Just a great timelapse that hows off how they did LD iteration. Look at how the big, overall design changed, and how the smaller, micro things changed.
    How to Make Your Game Just completely Hilarious: The Stanley Parable (Because William Pugh)

    I got more, but didn't save them to my YT playlist.

    If you're starting out/novice, Extra Credits is a great place to start.
    For more ambitious folk, Game Makers Toolkit is also great. I pop back to them every once and a while for reference/refresher.
     
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  8. Fantasma

    aa Fantasma

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    Something developed more for the Halo series, but the level design stuff featured here is a fantastic 101 place serving as a great introduction into level design.

    So I present the 51 part series 'Forge Lessons:' Covering essential level design principles to understand when developing maps. With topics ranging from 'incentives/deterrents' and 'foreshadowing'
    http://www.reachingperfection.com/p/forge-lessons.html

    I gotta give this a re-read soon.
     
  9. leprecan

    leprecan L2: Junior Member

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    This GDC video titled "Fallout 4's Modular Level Design" was really interesting to me. http://gdcvault.com/play/1023202/-F

    I know with Hammer we aren't working with modules like in Bethesda's games, but there is a fair amount of talk in the video about the importance of grey boxing and prototyping areas with standard objects before you iron out the unique elements. They specifically reference recreating the Boston Library and working to nail down just what they had to have to convey the location, and what they didn't need.
     
  10. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    And conversely, from a while ago: Skyrim's Modular Level design http://www.gamasutra.com/blogs/Joel.../Skyrims_Modular_Approach_to_Level_Design.php
     
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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  12. BenCo

    BenCo L5: Dapper Member

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    Again I found a guy making tutorials for Gamemaker, a game making software. If anyone wants to learn to make some simple games I would definitely check him out. Also Game making softwares like Clickteam and Consturct which both have a free version have tutorials build-in. Just wanted to let you guys know if you are intrested in making some simple games!
     
  13. Cartfridge

    Cartfridge L2: Junior Member

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    Well, it's been a while since my last post with any value.

    I think this video from EC regarding asymetric level design is worth discussing, even if you're not a fan of them I believe there's a lot of things worth discussing in their latest video. (also perhaps some aspects of map layout that go unnoticed by new mappers.)

     
  14. Loth

    Loth L2: Junior Member

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    I feel like posting GDC video is too obvious. i watch a ton when I have time, if you don't already, do it, they're just amazing. one of my favorite video is the Diablo 2 post-mortem, where the diablo 1 and 2 director relates the experience of the birth of Blizzard North, developping both games and creating the action RPG genre, bet a lot of you saw it but here it is
    View: https://www.youtube.com/watch?v=VscdPA6sUkc


    Extra credit, obviously. Best channel NA.

    Didn't see game maker's toolkit mentionned. It's an amazing channel in the same vein of EC but much more focused on pure game design, with high production values. https://www.youtube.com/user/McBacon1337/videos

    Gnomon is one of the top VFX school, they teach everything from concept art to all 3d skills to animation. Their channel has amazing dev interviews, similar to GDC but more geared towards game art and vfx. https://www.youtube.com/user/gnomonschool/videos
    One of my favorite video from them is the interview of Glauco Longhi, Brazilian character artist at Naughty Dog, and his inspiring journey from learning the human anatomy while making movie props and costumes in Brazil to getting hired in a world class game studio.

    View: https://www.youtube.com/watch?v=2uhOEFNSMW8


    If you have a bunch of money to spend on video tutorials, the gnomon workshop website is great. They have great tutorials, from legends of the industry. Artisticaly I don't always like what's being done there (a lot of the typical photobasher concept artists come from them) but they have some videos from people like Syd Mead explaining how he imagines the futur through his paintings (he entirely designed and did many mate paintings for Blade Runner, was a concept artist on Alien as well...and made a CSGO skin? https://csgostash.com/skin/800/AUG-Syd-Mead https://en.wikipedia.org/wiki/Syd_Mead LOL), disney animators, Ubisoft art directors...and they have a bunch of environnemental design and level design tutorials.
    https://www.thegnomonworkshop.com/

    Can't get over the fact a 83 yo legendary concept designer actually made a CSGO skin.
     
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    Last edited: Oct 19, 2016