Hi there, I've some problem with my map. After longer work with my map I can't run it in game. At the beginning of creating I haven't problem with run this map in game ... Compile progress was ok, but after while when the tf2 is turning on I have hl2 error: http://img248.imageshack.us/img248/7307/error.jpg Log from this compile: Code: materialPath: e:\programy\valve\steam\steamapps\Nazwakonta\team fortress 2\tf\materials Loading E:\Programy\Valve\Steam\SteamApps\Nazwakonta\sourcesdk_content\tf\mapsrc\ctf_canals.vmf Patching WVT material: maps/ctf_canals/nature/blendground_canyon_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 98 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Programy\Valve\Steam\SteamApps\Nazwakonta\sourcesdk_content\tf\mapsrc\ctf_canals.prt...Building visibility clusters... done (0) Brush 89140: WARNING, microbrush Brush 88983: WARNING, microbrush Brush 89023: WARNING, microbrush Brush 82986: WARNING, microbrush Brush 29382: WARNING, microbrush Brush 63121: WARNING, microbrush Brush 63119: WARNING, microbrush Brush 62391: WARNING, microbrush Brush 62393: WARNING, microbrush Brush 89873: WARNING, microbrush Brush 89692: WARNING, microbrush Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (660330 bytes) Error! prop_static using model "models/props_gameplay/orange_cone001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_gameplay/orange_cone001.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 497 texinfos to 308 Reduced 57 texdatas to 56 (1279 bytes to 1253) Writing E:\Programy\Valve\Steam\SteamApps\Nazwakonta\sourcesdk_content\tf\mapsrc\ctf_canals.bsp 10 seconds elapsed [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading e:\programy\valve\steam\steamapps\Nazwakonta\sourcesdk_content\tf\mapsrc\ctf_canals.bsp No vis information, direct lighting only. 11802 faces 41 degenerate faces 1859915 square feet [267827872.00 square inches] 6 Displacements 6492 Square Feet [934916.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0594 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 1774/8192 21288/98304 (21.7%) brushsides 18969/65536 151752/524288 (28.9%) planes 36702/65536 734040/1310720 (56.0%) vertexes 19407/65536 232884/786432 (29.6%) nodes 11393/65536 364576/2097152 (17.4%) texinfos 308/12288 22176/884736 ( 2.5%) texdata 56/2048 1792/65536 ( 2.7%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 16840/0 16840/0 ( 0.0%) faces 11802/65536 660912/3670016 (18.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6495/65536 363720/3670016 ( 9.9%) leaves 11410/65536 365120/2097152 (17.4%) leaffaces 14280/65536 28560/131072 (21.8%) leafbrushes 9094/65536 18188/131072 (13.9%) areas 2/256 16/2048 ( 0.8%) surfedges 85484/512000 341936/2048000 (16.7%) edges 47204/256000 188816/1024000 (18.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 155/32768 1550/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2442/65536 4884/131072 ( 3.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 4/512 1408/180224 ( 0.8%) LDR lightdata [variable] 4470776/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 12195/393216 ( 3.1%) LDR ambient table 11410/65536 45640/262144 (17.4%) HDR ambient table 11410/65536 45640/262144 (17.4%) LDR leaf ambient 4263/65536 119364/1835008 ( 6.5%) HDR leaf ambient 11410/65536 319480/1835008 (17.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/22986 ( 0.0%) pakfile [variable] 106101/0 ( 0.0%) physics [variable] 660330/4194304 (15.7%) physics terrain [variable] 656/1048576 ( 0.1%) Level flags = 0 Total triangle count: 35696 Writing e:\programy\valve\steam\steamapps\Nazwakonta\sourcesdk_content\tf\mapsrc\ctf_canals.bsp 54 seconds elapsed I don't know how solve my problem and I don't want trash away this project. I spent a lot of time in making my map :/ ... Maybe someone'll give me a good advice. Many thanks.
Brush 89140: WARNING, microbrush For each of those, go to view -> goto brush number and paste each one of those in and delete the brush. It's probably from using carve tool, which you shouldn't do. Error! prop_static using model "models/props_gameplay/orange_cone001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Not crashing, but those should be prop_physics_multiplayer.
Many thanks, but I repaired this things and after that game's still crashing The same hl2 error... In compile log I can't see any errors :/ Code: ** Executing... ** Command: "e:programyvalvesteamsteamappsAccountNamesourcesdkbinorangeboxbinvbsp.exe" ** Parameters: -game "e:programyvalvesteamsteamappsAccountNameteam fortress 2tf" "E:ProgramyValveSteamSteamAppsAccountNamesourcesdk_contenttfmapsrcctf_canals" Valve Software - vbsp.exe (Mar 11 2008) 2 threads materialPath: e:programyvalvesteamsteamappsAccountNameteam fortress 2tfmaterials Loading E:ProgramyValveSteamSteamAppsAccountNamesourcesdk_contenttfmapsrcctf_canals.vmf Patching WVT material: maps/ctf_canals/nature/blendground_canyon_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 98 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:ProgramyValveSteamSteamAppsAccountNamesourcesdk_contenttfmapsrcctf_canals.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (659274 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 497 texinfos to 308 Reduced 57 texdatas to 56 (1279 bytes to 1253) Writing E:ProgramyValveSteamSteamAppsAccountNamesourcesdk_contenttfmapsrcctf_canals.bsp 11 seconds elapsed ** Executing... ** Command: "e:programyvalvesteamsteamappsAccountNamesourcesdkbinorangeboxbinvrad.exe" ** Parameters: -game "e:programyvalvesteamsteamappsb0dzi0team fortress 2tf" "E:ProgramyValveSteamSteamAppsAccountNamesourcesdk_contenttfmapsrcctf_canals" Valve Software - vrad.exe SSE (Mar 11 2008) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading e:programyvalvesteamsteamappsAccountNamesourcesdk_contenttfmapsrcctf_canals.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.87 seconds) 11839 faces 39 degenerate faces 1859089 square feet [267708832.00 square inches] 6 Displacements 6492 Square Feet [934916.00 Square Inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2) Build Patch/Sample Hash Table(s).....Done<0.0583 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (39) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 1762/8192 21144/98304 (21.5%) brushsides 18795/65536 150360/524288 (28.7%) planes 37176/65536 743520/1310720 (56.7%) vertexes 19450/65536 233400/786432 (29.7%) nodes 11442/65536 366144/2097152 (17.5%) texinfos 308/12288 22176/884736 ( 2.5%) texdata 56/2048 1792/65536 ( 2.7%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 16840/0 16840/0 ( 0.0%) faces 11839/65536 662984/3670016 (18.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6528/65536 365568/3670016 (10.0%) leaves 11459/65536 366688/2097152 (17.5%) leaffaces 14386/65536 28772/131072 (22.0%) leafbrushes 9134/65536 18268/131072 (13.9%) areas 2/256 16/2048 ( 0.8%) surfedges 85779/512000 343116/2048000 (16.8%) edges 47359/256000 189436/1024000 (18.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 154/32768 1540/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2433/65536 4866/131072 ( 3.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 4/512 1408/180224 ( 0.8%) LDR lightdata [variable] 4456592/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 17149/393216 ( 4.4%) LDR ambient table 11459/65536 45836/262144 (17.5%) HDR ambient table 11459/65536 45836/262144 (17.5%) LDR leaf ambient 4277/65536 119756/1835008 ( 6.5%) HDR leaf ambient 11459/65536 320852/1835008 (17.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/23022 ( 0.0%) pakfile [variable] 106101/0 ( 0.0%) physics [variable] 659274/4194304 (15.7%) physics terrain [variable] 656/1048576 ( 0.1%) Level flags = 0 Total triangle count: 35785 Writing e:programyvalvesteamsteamappsAccountNamesourcesdk_contenttfmapsrcctf_canals.bsp 54 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "E:ProgramyValveSteamSteamAppsAccountNamesourcesdk_contenttfmapsrcctf_canals.bsp" "e:programyvalvesteamsteamappsAccountNameteam fortress 2tfmapsctf_canals.bsp" ** Executing... ** Command: "e:programyvalvesteamsteamappsAccountNameteam fortress 2hl2.exe" ** Parameters: -game "e:programyvalvesteamsteamappsAccountNameteam fortress 2tf" +map "ctf_canals" Anyone know where is the main problem? :/
So I can only delete my current map and try to make another*? edit: *Or someone'll try to help me and look on this map bug if I'll upload it on some serwer?
To make vvis work, you just have to check one box in the compile dialog... You should also try to locate your "degenerated faces" as they can cause problems like that, too. Degenerated Faces are caused by carving or vertex manipulation.