KotH Gallows A5

A hamlet in a valley on the turn of the industrial revolution.

  1. Maid of Heart

    Maid of Heart L1: Registered

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    Gallows - A hamlet in a valley on the turn of the industrial revolution.

    The first playable alpha build of my first map, koth_gallows.
     
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    Last edited: Oct 27, 2018
  2. Maid of Heart

    Maid of Heart L1: Registered

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  3. Heronherald

    Heronherald L5: Dapper Member

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    106
    The map looks great!

    The displacements in the scenery are a bit too bumpy though, try making the radius larger and the amplitude a bit lower, and change the texture to a ground texture. You could maybe even add some pine trees there as well.
     
  4. Stack Man

    Stack Man L1: Registered

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    Nice map, man! The sewers feel a little claustrophobic though.
     
  5. Maid of Heart

    Maid of Heart L1: Registered

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    - Redone displacements.
    - Redone spawnrooms and adjusted spawn courtyards.
    - More cover on second stories of buildings.
    - Steam particles to indicate jump pads in wells.
    - Deepened water in sewers.
    - Added bank around central sewer.
    - Added large ammo pack in central sewer.
    - Corrected patches.
    - Some more signage.
    - Nobuilded most props.
    - Some more clipping for smoothing.
    - Switched the teams for the spectator cameras.
    - Moved a few props and func_details around to fit new displacements.
    - Attempts at cleaning up the portal file.

    Read the rest of this update entry...
     
  6. YOYOYO

    aa YOYOYO

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    Oh, these displacements looks much better now! good job!

    I also really like what you did with the pipes. (the air rushing out)
     
  7. Stack Man

    Stack Man L1: Registered

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    The sewer center is cool, but the paths that lead to spawn is particularly unfun.

    Say you're walking towards center. If there's an enemy on the other side (which is almost guranteed), you have extremely limited space to move around, no cover, and the enemy has the healthpack. I propose adding additional rooms like the ones below which will make approaching easier and provide some interesting cover to fight around.
    [​IMG]
    You could always have the water pass under a grate to keep it connected to the center.

    One other thing, the water in the sewers center is at this awkward height. It's shallow enough to leave without swimming (which feels strange at it's height), and it causes crouching to glitch out.
     
  8. Maid of Heart

    Maid of Heart L1: Registered

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    - Grates in central sewer to block sightlines.
    - Fixed crates without collisions.
    - More clipping for smoothing.
    - Slight changes to displacement painting.

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  9. Maid of Heart

    Maid of Heart L1: Registered

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    - Reduced capture time.
    - Added belltower for each team. In future the appropriate bell will visibly ring upon its team capturing the point, to accompany the capture sound.
    - Efforts to make pickup locations more obvious.
    - Hazard tape to indicate capture area.
    - Sound played from each steampipe when a player leaves it.
    - Changed spectator camera positions.
    - Small change in architecture of bank of sewer central.
    - Fixed more crates without collisions.
    - Some more clipping around props.

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  10. Maid of Heart

    Maid of Heart L1: Registered

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  11. Maid of Heart

    Maid of Heart L1: Registered

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    - TEMPORARY(?): Testing how the map plays without access to most of the sewer pipe areas.
    - Increased height of capture area.
    - Reduced angle of bell sway.
    - Hopefully fixed visual glitch in wall bordering blu spawn courtyard.
    - Improvements to existing clipping.
    - Clipped edge of capture zone.
    - Attempts at cleaning up portal file.

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  12. Maid of Heart

    Maid of Heart L1: Registered

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    - Returned access to sewer pipes.
    - Removed lip on sides of sewer pipes.
    - Steampipes now launch the player towards the point rather than straight upwards.
    - Redid displacement surrounding first turnoff from sewer pipe.
    - Clipping improvements.

    Read the rest of this update entry...