Galara

Discussion in 'Map Factory' started by Swordz, Sep 26, 2009.

  1. Swordz

    Swordz L5: Dapper Member

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    [​IMG]


    Taking place in some kind of factory called Galara, 2 sectors, called Red and Blu discovered how to make powerful missiles. Red sector thinks Blu’s rocket is better, and Blu sector thinks Red’s rocket is better. They stoled each others blueprints, and created the rockets. But they don’t know how to activated. They need a code.

    They are locked in briefcases, and to protect them, they installed defense systems, like alarms, emergency lights, and etc. Their missions are : Steal the enemy
    briefcase, explode the enemy base, and tell them to cry some more.


    COOL FEATURES!


    The Thunder
    Alarms, Intruder Alert



    Credits:
    Rexy: Rocket model
    Swordz: Making the map + custom overlays
    Azarameth: Testing

    VIDEO!

    [ame="http://www.youtube.com/watch?v=MYEJIzNq5ss"]YouTube - ctf_galara_a1 Explosion[/ame]
     
    Last edited: Oct 12, 2009
  2. The Political Gamer

    aa The Political Gamer

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    Looks very good. :) Love the explosion as well. Put it up for gameday so we can try this bad boy out.
     
  3. littleedge

    aa littleedge L1111: Clipping Guru

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    Looks pretty spiffy. But may I suggest you get somebody to proofread your English before making pretty description images for your maps? I'm implying you're foreign, because your grammar is terrible.

    It looks nice. Get it in Gameday.
     
  4. Swordz

    Swordz L5: Dapper Member

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    Thanks man. I don't know if i should put it for the gameday because the FPS is not so good on this version...

    Sorry man. English is not my best language. Since i moved to another city i stopped with the english classes :(
     
  5. absurdistof

    aa absurdistof

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    No problem :) thats fine here.

    I like the shine, and for the lightning may I suggest trying out the swamp pack particle lightning? It could also be a bit darker, like a power failure or something, to give a more stormy feel.
     
  6. Altaco

    Altaco L7: Fancy Member

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    That pool is carved, isn't it.
     
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    There are numerous misalligned props, brushes and textures. Several props that don't belong where they are/look out of place.. and dodgey prop shadows.

    You've obviously put a lot of work into this, but you've overlooked a lot of mistakes in what i assume was an effert to get this map out as quick as possible.

    I would advise to take more care next time.
     
  8. Swordz

    Swordz L5: Dapper Member

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    I'm taking care of the underground area on the next version. It was originally designed to be made of displacements, but it would take years to finish.
     
  9. Swordz

    Swordz L5: Dapper Member

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    What particle? the buoy alert? it's almost exactly as the cart flashlight :)
     
  10. Swordz

    Swordz L5: Dapper Member

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    Update to a1_fix
     
  11. The_Ulf

    The_Ulf L6: Sharp Member

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    Yes it is. The tell-tale cylinder spiral of horror is visible in the screens, as on compilation Hammer remembers that it created illegal vertex locations and shifts everything to all hell, ruining your shadow map.

    I know, because I learned the hard way so very many times. ;)
     
  12. Swordz

    Swordz L5: Dapper Member

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    Map playtest. Comments/feedback please so i can fix everything :D
     
  13. Wacky Snoopy is

    Wacky Snoopy is L1: Registered

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    I had such a horrible lag I couldn't play the map. So no real feedback :rolleyes:
     
  14. Swordz

    Swordz L5: Dapper Member

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    it should be the skybox, the map have lots of func_details and stuff :)
     
  15. Ravidge

    aa Ravidge Grand Vizier

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    You have a problem with vis. I'm going to assume you compiled it on fast vis. Don't do that.
    [​IMG]
    The entire map is rendered at all times. This is from inside the red spawnroom.

    Optimization guide: http://rvanhoorn.ruhosting.nl/optimization.php
    I recommend you take a good look at the first 5 chapters, and if you feel up for it read the whole thing. It's very good and explains all you need to know about optimization.
     
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  16. Swordz

    Swordz L5: Dapper Member

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    it was on full vvis, dunno what happened

    because if you go to the intel room or underground, you get good fps
     
    Last edited: Sep 30, 2009
  17. Swordz

    Swordz L5: Dapper Member

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    Updated to A2

    Pictures:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  18. Nutomic

    Nutomic L11: Posh Member

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    Some feedback while TF2 doesnt react ;)

    [​IMG]

    This door needs to be turned by 180 degrees, and i could open it while i was on the other team, though the respawnroomvisualizer prevented me from getting in.

    [​IMG]

    This sentry was really hard to destroy in that position, maybe add some cover for the attackers against that position?

    Also, you should add some signs, i didnt find the way when i played it first.

    And the underground way with the water needs more details...
     
  19. Swordz

    Swordz L5: Dapper Member

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    Thanks :)

    no one liked it :(
     
  20. Nutomic

    Nutomic L11: Posh Member

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    I guess this is your first map, so you cant expect too much of it. But it will help you getting expierienced, and your next map will already be better, just dont stop.

    There are just things in this map, that make it quite campy imho:
    The intel is really close to the spawn, so engineers will very likely go there to build their sentry, not in front of the spawn like on 2fort.
    On the main way to the intel, the attackers always have to pass the enemy spawn, which makes it quite difficult for them, and the water isnt a perfect alternative.
    The fps in the middle were quite low, yuo'd better read this.

    These are all things that you will hardly be able to put in galara, just keep them in mind for your next map.

    @sig: you need to be donator or have more than 500 posts for that.

    PS: Theres a [​IMG] button ;)
     
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