- Mar 2, 2018
- 124
- 4
I have a func_tracktrain rollercoaster and a loop, but instead of being upside down as it should be it just flips over, I've tried manually setting the angles to the correct upside down ones and checked to see if I did it right with info_player_teamspawn but even then the angles are overriden.
Is there any way to avoid this except for flipping the model and the tracktrain itself?
Is there any way to avoid this except for flipping the model and the tracktrain itself?