func_tracktrain problem

Discussion in 'Mapping Questions & Discussion' started by M0rtanius, May 17, 2009.

  1. M0rtanius

    M0rtanius L1: Registered

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    Hello everyone, I'm making a pl_ map with a func_tracktrain, which is a real train the player can get into, but there's a problem with it.

    Everytime the train turns the player gets stuck in it. There's a lot of free space inside the train, but when a player stays near the wall he immediately gets jammed in it. I tried changing all the properties and flags of the func_tracktrain but nothing seems to help. I don't know what could be the problem because the map mario_kart has the same kind of "trains" and the player never gets jammed it them.

    Any help will be appreciated.
     
  2. Schmoe

    Schmoe L2: Junior Member

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    I had the same issue with trains when a team_train_watcher is present in the map. If you remove it and enable HL1 Train on func_tracktrain I believe it'll solve your issue.

    One caveat is that the TF2 Payload HUD will stop working and only the CP HUD will be available.
     
  3. M0rtanius

    M0rtanius L1: Registered

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    Thank you very much!! It worked.

    That goddamn valve, why make an error like that? I wasted almost a day trying to solve that problem.
     
  4. HoundDawg

    HoundDawg L1: Registered

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    You may want to wrap the train model with a player clip brush, parent the model so it moves with it.