func_respawnroomvisualizer blocking players

Discussion in 'Mapping Questions & Discussion' started by Noggin, Jul 28, 2008.

  1. Noggin

    Noggin L5: Dapper Member

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    Im working on a TC map but im having probs with func_respawnroomvisualizer showing NO Entry signs to the assoc. with it also in some cases a player can leave the spawn and not be able to re-enter... ugh. It seems to be intermittent too :/

    All the spawn entities are copied from Hydro so Im not sure why this is happening.
     
  2. roninmodern

    roninmodern L3: Member

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    My issue is that the no_entry texture isn't appearing :(
     
  3. Altaco

    Altaco L7: Fancy Member

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    You know you have to texture it with the no_entry texture, right? Can't just be nodraw.
     
  4. roninmodern

    roninmodern L3: Member

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    yes, I know.
     
  5. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    The spawn visualizer gets its team info from the func_spawnroom. So make sure you have that and set to the correct team.
     
  6. Jacfu

    Jacfu L1: Registered

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    Yes, & make sure your func_respawnroomvisualizer's associated spawnroom is selected ( name of spawn ) Sometimes copy & pasted entities will become world geometry so make sure it's a func_respawnroomvisualizer. Hope you get it sorted.
     
  7. Bonafide

    Bonafide L6: Sharp Member

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    My guess is that the visualiser isnt associated to the specific spawn room.
     
  8. Noggin

    Noggin L5: Dapper Member

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    Ive checked them all about 100 times. Its an intermittent bug too which makes it hard to track down.
     
  9. ryguy1101

    ryguy1101 L1: Registered

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    my prob is that i can't figure out how to get two textures on one brush