Func_respawnroomvisualizer and nodraw.

Discussion in 'Mapping Questions & Discussion' started by [Rx.] Christian Troy, Aug 1, 2017.

  1. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    I recently got reminded that no draw will cut visleaves. I have a map from a friend who wanted a bit of help correcting a few things. It has some walls made of nodraw as func_respawnroomvisualizer to keep the opposite teams out of some areas.

    Is this anything of any concern? Is there another texture to use for it? I gave the trigger texture a try but it made the walls visible to the opposite team but invisible to the ally team when they should be invisible to both teams.
     
  2. iiboharz

    aa iiboharz Meme Queen

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    If it's an entity it won't cut vis.
     
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    • Agree Agree x 1
  3. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    Good to know and thank you. Some of these wall are kind of huge and some medium sized. Looks like I can skip over all that and save some time (and my carpal tunnel).