Func_respawnroomvisualizer and nodraw.

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
I recently got reminded that no draw will cut visleaves. I have a map from a friend who wanted a bit of help correcting a few things. It has some walls made of nodraw as func_respawnroomvisualizer to keep the opposite teams out of some areas.

Is this anything of any concern? Is there another texture to use for it? I gave the trigger texture a try but it made the walls visible to the opposite team but invisible to the ally team when they should be invisible to both teams.
 

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
Good to know and thank you. Some of these wall are kind of huge and some medium sized. Looks like I can skip over all that and save some time (and my carpal tunnel).