Func_Respawnroom bug?

Discussion in 'Mapping Questions & Discussion' started by Sacrifist, Apr 22, 2008.

  1. Sacrifist

    Sacrifist L3: Member

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    Has anyone else tried to have a func_respawnroom and a func_respawnroomvisualizer start disabled? It seems to not work at all.
     
  2. YM

    aa YM LVL100 YM

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    if it doesnt work having it start disabled (I havent tried this) try disabling it with a logic_auto OnMapSpawn
     
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  3. Pseudo

    Pseudo L6: Sharp Member

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    func_regenerate has this bug as well. Using a logic_auto to disable it worked. I think you would want to use OnMultiNewRound instead of OnMapSpawn though.
     
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  4. Sacrifist

    Sacrifist L3: Member

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    That would work out of the gate but if you planned on enabling and disabling them throughout the round its not gonna work out. Its just sad that there are certain bugs that Valve should of easily noticed. One being the func_nobuild team filter that doesnt work at all.
     
  5. Pseudo

    Pseudo L6: Sharp Member

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    Why not? These entities still accept Enable and Disable inputs fine, don't they?