func_physbox problem

Discussion in 'Mapping Questions & Discussion' started by Ezekel, Dec 20, 2008.

  1. Ezekel

    Ezekel L11: Posh Member

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    is there anyway to make something with one texture on it act like something with a different texture?

    i know that sounds a lil weird, but when i was setting up a physics situation i was using dev-textures. when i now have the textures i want, the func_physboxs seem to have their own definition of gravity, resulting in them slowly falling, and physics explosions hardly pushing them at all, when before they would move easily 12-14 foot.
    i thought maybe using the prop data field would help, but using settings in there either cause the brushes to gib, or has no effect at all.

    small edit:
    to test i reverted back to dev textures, and it went back to acting the way it was beforehand, so it's not that i did something else and forgot about it.
     
    Last edited: Dec 20, 2008
  2. FaTony

    FaTony Banned

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    Use keyvalues. You can override nearly everything.
     
  3. Ezekel

    Ezekel L11: Posh Member

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    i was thinking it might be related to that, but that still leaves one problem - what keyvalues do i need to make it act like it has dev textures on it?