I added a simple cube func_physbox to my map so I could shoot it and move it about the place. Turns out when you shoot it, it actually moves towards you! :001_huh: Not too sure what kind of physics phenomenon is responsible for that. Am I doing something wrong (strange flag setting, wrong brush shape or something) or is the TF2 func_physbox buggy? (I'm guessing it doesn't do this in hl2).