Func_mirror doing strange things?

Discussion in 'Mapping Questions & Discussion' started by Bloodroke, Sep 16, 2013.

  1. Bloodroke

    Bloodroke L1: Registered

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    I have a few func_mirrors in my map. They are large public bathroom mirrors, using the mirror texture on one side, with nodraw on all the others.

    When players enter, sometimes, the mirror is pitch black. Sometimes, it shows the outside area (behind the wall leading outside). When the player moves to be right next to the mirror, it renders out the bathroom properly.

    Any idea on how to fix this?
     
  2. henke37

    aa henke37

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    Yeah, delete the entities. The entity is an unsupported abandoned experiment from HL2 days.