func_flagdetectionzone not working

Discussion in 'Mapping Questions & Discussion' started by ades, Mar 16, 2015.

  1. ades

    ades L4: Comfortable Member

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    hello again this should be my final problem for this gamemode im working on.

    so whats happening now is that everything worked so i copied it over to blu and changed some names and stuff and for some reason the flag detection zone will not let me cap the control point when i stand in it with the intelligence i have the FDZ output to

    On Start Touch FLag > Trig_Cap_Blue_1 > Enable

    but still it does nothing can anyone help me :\
     
  2. Ynders

    aa Ynders absolutely gormful

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    From what I understand, you're trying to use func_flagdetectionzone to cap. func_capturezone is the entity for capture the flag capping. func_flagdetectionzone is used for the alarms in MvM if I remember correctly.
     
  3. ades

    ades L4: Comfortable Member

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    its also used to activate the lifts in doomsday
    but what im trying to do here is cap a point to activate the capturezone but the capture point can only be unlocked if a player with the intel touches it which is where the flag detect trigger comes in you see it doesn't enable the capture point even though i put in the output labeled above