Func_detail question

Discussion in 'Mapping Questions & Discussion' started by Lss40, Oct 30, 2008.

  1. Lss40

    Lss40 L1: Registered

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    Simple question:
    Lets say i made some details like 8 wooden support poles. Should i tie every block into an entity func_detail, or select them all and make it one func_detail?
     
  2. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    It's really up to you...

    I like how it groups them when you tie a whole group to func_detail. Doing it individually means each one will have it's own "group" Either way, your compiling will be the same. It's just a matter of preference on how you plan on selecting them later.
     
  3. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    It would be better to group them (I'm assuming they are together physically in game, rather than spread out throughout the level), just because it reduces the number of entities you have.
     
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  4. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    ahhh sweet!
     
  5. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Well, watch out when merging too many brushes to 1 entity. You have faces that disapear then as a brush entity has a max ammount of faces it can have. but some simple poles shouldnt reach that ammount.
     
  6. Gadget

    aa Gadget

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    That's new to me. What's the maximum number of faces then? Just wondering because func_detail isn't really a brush entity (like func_brush or trigger_whatever) so it won't be "one" brush in game after compiling.
     
  7. FaTony

    FaTony Banned

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  8. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Good spotting. Just checked my own compile logs and founds these steps:
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 250 detail faces...done (0)
    Merging details...done (0)

    (this also means there is no face limit for func_details)

    Still, for a func_brush or any dynamic entity there is a face limit for sure. I made a quite detailed cannon from brushes once (i cant model so was forced to). First with 1 barrel it all worked but thought 2 would be nicer so i moved it to world, copied it and made both to 1 entity and faces started to disappear (it all worked but some faces simply didnt show up). And if you want to know the exact entity, it was a func_movelinear.
     
  9. Zeewier

    Zeewier L9: Fashionable Member

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    So all detail brushes (faces) are merged together then? Nice :) (must be pronounced the way the do it in gears of war)