func_conveyor | How to make it go straight up?

Discussion in 'Mapping Questions & Discussion' started by Cookie^, Jul 17, 2014.

  1. Cookie^

    Cookie^ L2: Junior Member

    Messages:
    75
    Positive Ratings:
    2
    I can use func_conveyor on a ramp pretty easily.
    However, I want to make it like a trampoline where the brush just bounces the player up when he touches it.
    Any help greatly appreciated! :D
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,531
    It doesn't work like that, it is meant to replicate an actual conveyor, and thus functions as such. You would need to use trigger_push (or a combination of several at varying strengths) to get the effect you want.
     
  3. Cookie^

    Cookie^ L2: Junior Member

    Messages:
    75
    Positive Ratings:
    2
    Last edited: Jul 17, 2014
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,531
    trigger_push can't lift somebody OFF the ground, you'd need to make a "pit" for them to fall into, or they need to jump. You will also need to make the push taller (8 units will not have the player inside the trigger long enough to accelerate) as well as stronger. For reference, gravity pulls downward with a force of 800, so you would probably need at least 1600 for an equally powerful "fall up".
     
  5. Egan

    aa Egan

    Messages:
    1,313
    Positive Ratings:
    1,491
    Just for reference, you can lift somebody off of the ground and fling them into a trigger_push by nudging their velocity upwards:
    [​IMG]
    You can maybe do the entire trampoline like this but in my tests it doesn't do the same height each time so it's not good for a dedicated height, like if you wanted players to use the jump thing and get to a ledge somewhere.
     
    • Thanks Thanks x 1
  6. henke37

    aa henke37

    Messages:
    1,890
    Positive Ratings:
    443
    Or just ask people to jump.