func_brush and ragdolls.

Discussion in 'Mapping Questions & Discussion' started by Untouch, Oct 31, 2010.

  1. Untouch

    Untouch L4: Comfortable Member

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    Ragdolls by default move through func_brushes.

    I couldn't find any flags to stop this, is there a way to stop this?
     
  2. nik

    nik L12: Fabulous Member

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    put nodraw brushes around it? :\
     
  3. Pocket

    aa Pocket func_croc

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    put Invisible brushes around it?
     
  4. Untouch

    Untouch L4: Comfortable Member

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    The brush is going to be dynamic, so can't do that.
     
  5. Crash

    aa Crash func_nerd

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    I'm looking for something to do this as well. I've got the center point of my KoTH map raising up as it unlocks, unfortunately that means everyone falls through as they are killed on it, which doesn't look that good.

    I've tried parenting a func_brush invisible block to it, but it has the same problem. I also tried having an invisible func_brush disabled at start and enabling it as the point is at the top position, also to no avail.

    Any ideas? Would a different tool texture do the trick? Maybe something other than func_brush?
     
  6. Aftershockpivot

    Aftershockpivot L1: Registered

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    You probably already did this but is "Solidity" set to 2?
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    func_tracktrain?
     
  8. Crash

    aa Crash func_nerd

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    Solidity was set.

    I'm not too good with pathing yet, so I'd prefer to not have to use track paths, but if it comes down to it I suppose I could. It just seems like there would be an easier fix than that.
     
  9. Seba

    aa Seba DR. BIG FUCKER, PHD

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    If it's just going up and down then all you need is two path_tracks, nothing too extensive. See Thundermountain stage 1 to see how simple it is.
     
  10. Crash

    aa Crash func_nerd

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    I'll have to check it out, learning more is never bad, right?