- Dec 16, 2008
- 818
- 245
is there a way to get a func breakable to send a value to a counter (or other entity) whenever it is hurt, giving either how much health it has left, or how much damage it has taken?
onhealthchange and ondamagetaken are the only outputs that refer to it's health, but how can i tell it to pass that onto the entity it's outputting too?
(i.e. in a similar way that you can send number of cappers on a payload caparea through to a logiccase for determining the payload's move speed)
onhealthchange and ondamagetaken are the only outputs that refer to it's health, but how can i tell it to pass that onto the entity it's outputting too?
(i.e. in a similar way that you can send number of cappers on a payload caparea through to a logiccase for determining the payload's move speed)