Fullbright + Lights?

Discussion in 'Mapping Questions & Discussion' started by Stickeyjam, Oct 8, 2010.

  1. Stickeyjam

    Stickeyjam L2: Junior Member

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    I want to add 1 or 2 lights to my map to change the color of an area, but I want the rest of my map to be fullbright. I tried adding the lights in hammer and then turning fullbright on in game, but the lights don't show until fullbright is turned off.

    Is it possible to do this?
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    no. fullbright is just that, it displays everything as-is in the texture data with no lighting whatsoever. Just put more lights in, even haphazardly placed generic lights usually looks better than fullbright anyway :/
     
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  3. Stickeyjam

    Stickeyjam L2: Junior Member

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    I'm not too concerned about looks it's just a small fun map for me and a few friends. But thanks for the answer!
     
  4. Mr. Happy

    Mr. Happy L6: Sharp Member

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    Rewrite the vmt's of every material to use "UnlitGeneric" shader.

    Alot of work for a bad idea tho.
     
  5. Tapp

    Tapp L10: Glamorous Member

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    OH GOD NO PLEASE DON'T


    Anyway, one really simple way to add lighting is just to put in a light_env, set it up and it'll provide light from every tools/skybox textured face in the map :O
     
  6. Draco18s

    Draco18s L9: Fashionable Member

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    Just some examples of how lighting can change a map.

    (I also had a few skybox errors and played with fog).
     
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  7. Stickeyjam

    Stickeyjam L2: Junior Member

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    Yea, but that will only effect my outdoors areas
     
  8. Grim Tuesday

    aa Grim Tuesday

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    then throw some light entities around indoors.
     
  9. Stickeyjam

    Stickeyjam L2: Junior Member

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    Anyway to get rid of the bright spots on walls/floors/ceilings that Light entities leave?
     
  10. Beetle

    Beetle L9: Fashionable Member

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    make them further away from the walls.
     
  11. Tapp

    Tapp L10: Glamorous Member

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    Adjust the 50 % and 0% distances to make the light shine the distance you want it.
     
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  12. Stickeyjam

    Stickeyjam L2: Junior Member

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    Thanks for your help peeps.
     
  13. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    If you actually want a really flat light, set Linear and Quadratic to 0 and put any number in the Constant field (and leave 50/0% blank). Then the light will travel forever, only dying off because your textures won't be 100% reflective.
     
  14. Draco18s

    Draco18s L9: Fashionable Member

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    Yeah, don't use those unless you know WTF you're doing because you can make very odd lighting that way. Its better to use the Constant/Linear/Quadratic settings. In this case probably 4 constant 1 linear 0 quadratic (the small amount of linear is so that the light doesn't actually "travel forever" and make vrad do a shit ton of lighting on every surface).