Full bright when I play TF2.

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Bunker Junker

L3: Member
Jul 28, 2017
141
38
Note: I don't believe it's a leak, as when I tested the map on Hammer, the lighting runs fine, but when I open the map on console, it just turns into full bright.


Any idea on why it does this? I think the problem is the fact I name the files of the map after random words.
 

Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
Did you maybe load up another map that is fullbright before loading up yours? Tf2 often keeps the fullbright on, even after you switched to another map and I need to restart the game to reset this.
 

Bunker Junker

L3: Member
Jul 28, 2017
141
38
Did you maybe load up another map that is fullbright before loading up yours? Tf2 often keeps the fullbright on, even after you switched to another map and I need to restart the game to reset this.

Not that I'm aware of, but I'll try restart the game.

or you could just type "mat_fullbright 0" into the console.

I typed that while I was in the map, I assume you have to type it before you join the map?
 

Bunker Junker

L3: Member
Jul 28, 2017
141
38
Alright, after looking at the compile thingy, apparently I messed something up with the skybox, and I'll assume that's the reason why this problem is happening.
 
Mar 23, 2013
1,013
347
I typed that while I was in the map, I assume you have to type it before you join the map?

It's just when you test a map that has no light compiled, so it's fullbright, and then switch to a map that *does* have light compiled, the game might still be in fullbright mode. So if you know that the map you are playing now should have light, you type mat_fullbright 0 into the console.
Appearently this is not the solution to your problem, but keep it in mind, might save you from a bit confusion for these situations.
 

Bunker Junker

L3: Member
Jul 28, 2017
141
38
It's just when you test a map that has no light compiled, so it's fullbright, and then switch to a map that *does* have light compiled, the game might still be in fullbright mode. So if you know that the map you are playing now should have light, you type mat_fullbright 0 into the console.
Appearently this is not the solution to your problem, but keep it in mind, might save you from a bit confusion for these situations.

Mmm, well this is apparently a problem of something else, as the mat_fullbright 0 failed to work for me.
 

pennsyrail

L2: Junior Member
May 12, 2016
62
6
You have to enable cheats in order to disable mat_fullbright. Type in "sv_cheats 1" and then try the "mat_fullbright 0" command. Also, the obvious response of make sure your map has no leaks and that assorted stuff.
 

Bunker Junker

L3: Member
Jul 28, 2017
141
38
Post the compile log please

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_jikko23.vmf"

Valve Software - vbsp.exe (Jun 14 2017)
6 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_jikko23.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-2288.00 -1238.00 395.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 6656.0 355.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 6656.0 355.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 7168.0 355.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6152.2 5120.0 355.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6664.2 5120.0 355.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 5632.0 355.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 5632.0 355.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 7168.0 355.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (190287 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1864 texinfos to 1292
Reduced 23 texdatas to 23 (514 bytes to 514)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_jikko23.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
6 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_jikko23"

Valve Software - vvis.exe (Jun 14 2017)
6 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_jikko23.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_jikko23.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_jikko23.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_jikko23"

Valve Software - vrad.exe SSE (Jun 14 2017)

Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_jikko23.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.50 seconds)
9964 faces
7184108 square feet [1034511552.00 square inches]
6 Displacements
878 Square Feet [126524.06 Square Inches]
sun extent from map=0.087156
305 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (358)
Build Patch/Sample Hash Table(s).....Done<0.1464 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (57)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 482/8192 5784/98304 ( 5.9%)
brushsides 3566/65536 28528/524288 ( 5.4%)
planes 4800/65536 96000/1310720 ( 7.3%)
vertexes 14970/65536 179640/786432 (22.8%)
nodes 6143/65536 196576/2097152 ( 9.4%)
texinfos 1292/12288 93024/884736 (10.5%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 3256/0 3256/0 ( 0.0%)
faces 9964/65536 557984/3670016 (15.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2024/65536 113344/3670016 ( 3.1%)
leaves 6146/65536 196672/2097152 ( 9.4%)
leaffaces 11886/65536 23772/131072 (18.1%)
leafbrushes 4518/65536 9036/131072 ( 6.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 55532/512000 222128/2048000 (10.8%)
edges 28878/256000 115512/1024000 (11.3%)
LDR worldlights 305/8192 26840/720896 ( 3.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1214/32768 12140/327680 ( 3.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 16764/65536 33528/131072 (25.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7539884/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 113091/393216 (28.8%)
LDR ambient table 6146/65536 24584/262144 ( 9.4%)
HDR ambient table 6146/65536 24584/262144 ( 9.4%)
LDR leaf ambient 34211/65536 957908/1835008 (52.2%)
HDR leaf ambient 6146/65536 172088/1835008 ( 9.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/53212 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 190287/4194304 ( 4.5%)
physics terrain [variable] 1104/1048576 ( 0.1%)

Level flags = 0

Total triangle count: 27451
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_jikko23.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
7 minutes, 7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_jikko23.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\arena_jikko23.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -novid +map "arena_jikko23" -steam


Sorry for late reply too, have been really busy working on another map, and dealing with life.
 

henke37

aa
Sep 23, 2011
2,075
515
**** leaked ****
Entity prop_static (-2288.00 -1238.00 395.00) leaked!

There's your issue. You have a leak, despite you claiming otherwise.

That will be 2.37 for reading the log and 5.99 for the diagnosis.
 

Bunker Junker

L3: Member
Jul 28, 2017
141
38
There's your issue. You have a leak, despite you claiming otherwise.

That will be 2.37 for reading the log and 5.99 for the diagnosis.

Hmm, props can cause leaks? Well now..

Got change for a twenty by any chance?