frostroute

Discussion in 'Map Factory' started by RogerMasters, Sep 26, 2009.

  1. RogerMasters

    RogerMasters L2: Junior Member

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    frostroute [Contest Entry]

    Perda de tempo
     
    Last edited: Dec 10, 2009
  2. The Political Gamer

    aa The Political Gamer

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    Looking very good. :) This going to be Badwater style or Goldrush style?
     
  3. RogerMasters

    RogerMasters L2: Junior Member

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    Badwater
     
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  4. The_Ulf

    The_Ulf L6: Sharp Member

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    Quite aesthetically pleasing! I like the feel this is having so far.

    Are those sentries props or just erected when you did your playtest/screenshots?
     
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  5. RogerMasters

    RogerMasters L2: Junior Member

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    sentries props are for test, do not go to exist in the final map.
    I use sentries props to imagine local for the engineers
     
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  6. Fearlezz

    Fearlezz L10: Glamorous Member

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    Looking very good mate. Keep it up and you'll get a popular map.
     
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  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    This is looking very attractice so far. Can't wait to playtest.
     
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  8. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Very nice. I like it. Looking forward to playing it.
     
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  9. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Wow, this looks really nice! Can't wait to see this finished.
     
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  10. Shoomonger

    Shoomonger L4: Comfortable Member

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    oooh a payload snow map. Looks pretty nice from the screen shots
     
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  11. RogerMasters

    RogerMasters L2: Junior Member

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  12. RogerMasters

    RogerMasters L2: Junior Member

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    [​IMG]

    [​IMG]

    [​IMG]

    Right now, I'm mostly looking for feedback on layout, class balance, and signage. Thanks, and I hope you enjoy!!
    Please send me your improvement suggestions :p
     
  13. Moose

    Moose L6: Sharp Member

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    Very pretty, I'll play it soon! One idea though, you could use displacements to create piles of snow on those roofs, if you want to. Without them, it just sort of makes them look weird.
     
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  14. tehn

    tehn L2: Junior Member

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    it looks wonderful so far. I do like how this payload is made, I'm not a big fan of payloads but I must keep a open mind about every game type and try out the map.

    I'll run through it soon! Anyways good luck looking good.
     
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  15. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    The screenshots were so purdy that I downloaded right away. By far one of the most impressive alphas I've seen in a while. :3

    [ I'll run around it and give some feedback to you ASAP. ]
     
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  16. RogerMasters

    RogerMasters L2: Junior Member

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    Piles of snow will be servants, this soon in the finishing of the map, i go to develop a new texture for the roofs.
    Taste of suggestions, would like to know on respawn rooms , and them position of the check points , Must I modify the rooms and the points of verification? :confused:


    [​IMG]
    [​IMG]

    Thx all .

    :)
    Please send me your improvement suggestions
     
  17. tehn

    tehn L2: Junior Member

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    I did run through it, to me I didn't see much mapping problems. Though I'm not of a payload guy so in terms I'm not sure what I should be looking for. I tried and it looks good, i'm worried about the first cp to the second, that tunnel might be hell for some.

    good job!
    good luck.
     
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  18. RogerMasters

    RogerMasters L2: Junior Member

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    It could widen the tunnel, this would help?

    I find that it could change the rooms of respaw of place, or change the owners " changing to the room of red for blue "

    Or a similar respaw room to pl_frontier? where it is the current blue respaw room?
     
    Last edited: Nov 20, 2009
  19. RogerMasters

    RogerMasters L2: Junior Member

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    [​IMG]

    without suggestions? the map this good one as well as is?
     
  20. purequaternion

    purequaternion L3: Member

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    Looks great! Can't wait to play it.
     
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