Three stage attack and defend! My design places the three stages in a stack, like a wedding cake, with the main route spiraling up the edge of a mountain around a central core. The central core is a giant cave that each stage will have small routes that border it's edge. The final point will be on a rock outcropping above everything else in the cave. I'll upload my drawings tommorow. Style wise: alpine, transitioning from dirt/grass in the first stage to snow on the third. For the first test the map was called aspiration.