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CP Frostgale RC1

A/D CP

  1. biskuu

    biskuu L2: Junior Member

    Messages:
    97
    Positive Ratings:
    17
    This is my submission for the The 2015 Summer 72 hr Mapping Contest!

    It was aiming for a simple A/D map that was targeted more towards pub and casual play because I wanted to try new things, still thinking of balance of course.
    Managed to texture and detail it as much as I can and I found myself optimizing it pretty nicely!

    The download contains the .bsp, the navigation mesh for playing with bots.
    Map is compiled with HDR and -textureshadows -StaticPropPolys -StaticPropLighting
    Made in ~35 hours.
    Newer versions have a total of around 15-20 work hours.

    CHANGELOG

    B2
    - Replaced all(?) dev textures with normal textures
    - Fixed texture bugs
    - Fixed a healthpack that was inside the ground
    - Fixed a build exploit
    - Fixed players shooting through spawn doors in BLU spawn
    - Fixed collision with some lamp posts
    - Tweaked lamp collision
    - Updated lighting brightness and ambience
    - Updated detailing
    - Updated optimization
    - Added a second flank on the last point

    B3
    - Fixed a bug with a door
    - Fixed a func_nobuild brush being world geometry
    - Fixed the collision of a lamp
    - Nerfed sniper's sightline
    - Added a door in both ways on the last point's flank
    - Increased cap time of first point by 1 second
    - Tweaked dropdown on first point
    - Updated decals/overlays
    - Updated textures
    - Updated ropes and wind settings
    - Updated fog settings
    - Updated detailing
    - Updated optimization
     
    Last edited: Sep 11, 2015