Frostbite

Discussion in 'Map Factory' started by Jetti, Sep 26, 2010.

  1. Jetti

    Jetti L5: Dapper Member

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    Announcing...
    Frostbite!

    Frostbite will be a Territorial Control map based on the theme of my first map; Artpass, that is to say, a canadian oil refinery being struck by a blizzard. I'm sure it will be a mamoth of a task and will eat up all my free time, but I want to go through with it.

    Plans for RED's final CP have already been made. This will have a strong emphasis on hight variation as well as giving pyro's the ability to blast enimies into a large bottomless, radioactive chasm. In many respects, this point resembles Nucleus and my Artpasses map's final point.

    I have nothing to show yet, however I just wanted to announce the project. Feedback is not needed at this stage. Enthusiasm is.
     
  2. Wilson

    aa Wilson Burial by Sleep

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    You sir, got massive balls.
     
  3. Jetti

    Jetti L5: Dapper Member

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    How so? I have plenty of free time, and I shall use it. If I give up on the project, koth and arena maps can still be made from the points. It's almost guaranteed I get a map to release at the end of the project, be that completion or abandonment.
     
  4. Wilson

    aa Wilson Burial by Sleep

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    You got any idea how hard task you set for yourself?
    So many people in this community have tried to make good, fun and working TC map, only one has success at it and even then it took him pretty goddamn long time.

    Looking at fact this is also your first real TF2 map project, i have to say, you seriously got some balls.
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I completely agree with Wankhouse, a TC Map is HUGE, though a great project if you don't mind working on it slowly and for a long time. They are tough because they need to be balanced every time, in every way.

    I shall look foward to what comes of this :D
     
  6. Nitram

    Nitram L2: Junior Member

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    Sounds like a cool project, based on your artpass this can turn out great :)
    But as you said and other people said, it's a big task. Best of luck :D
     
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    The only semi successful TC map made by the community is Shmitz's meridian.

    There are a couple things you should be aware of.

    TC uses a lot of dynamic entities. Be prepared for a lot of error troubleshooting the closer you get to completion as you will more than likely reach engine limits.
    TC requires a lot of I/O logic. You need to be on the ball.
    TC requires a lot of understanding about how entities actually work and interact with each other. Including use of the Half-Life tools/ textures.
    You need to optimise very carefully. Hydro is almost entirely seperated by cliffs, it's amazing how the map gets away with it aesthetically. an oil rig wont be so easy.
     
  8. Whated

    Whated L2: Junior Member

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    I thought all gametypes are hard to get balanced for each team ;=) If they are not symmetrical, and for all classes...
     
  9. Wilson

    aa Wilson Burial by Sleep

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    Oh you have no idea how much harder TC can be to balance. :O
     
  10. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    everything else has to balance each point for attackers and defenders. you have to do that for six points. six points, with three main routes to each to attack. three routes that only one of which will be available at any time. those all have to be fun.

    TC meridian was thus not QUITE 12 ctf maps.

    Then again, damn will we be impressed if its done right.
     
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    And, if done right, it would be great. Since TC isn't played often, If you can create a GOOD and FUN map... it could help revive the gamestyle.
     
  12. Detattol

    Detattol L1: Registered

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    And I Helped!

    Hey everyone, The map goes well as I hear it, I'll be helping my good friend Jetti with the map. The snow should be interesting....hm.....xD
     
  13. Jetti

    Jetti L5: Dapper Member

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    Quick clarification, does there have to be three exits from the red bases spawn to the red's final CP? Because I'm going to have trouble if that is the case. :/
     
  14. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    its about entrances and exits: if one team has more entrances, that team has an advantage.

    (thats as far as i cant help you, as i honestly cant tell if the hydro bases are meant to be easy or hard to defend)
     
  15. Tinker

    aa Tinker

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    Remember that it has to be fun to play on as well: this is where Hydro (often) fails; the places where the teams meet up are boring chokepoints, and while the cp areas themselves are well designed, that's not where the fighting happens.
     
  16. Jetti

    Jetti L5: Dapper Member

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    Progress is coming very well currently, with the final red CP's layout almost completed.

    EDIT: forgot to specify, I mean in hammer
     
    Last edited: Oct 2, 2010
  17. Jetti

    Jetti L5: Dapper Member

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    Got my PC back from repairs - finally!

    Proceeding to work on the map again.
     
  18. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    I agree this will be hard. - BUT! - Pull this off and you shall be very successful! :D
     
  19. Beetle

    Beetle L9: Fashionable Member

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    Ya know, that's like saying "As long as I win, I can't possibly lose!"
     
  20. Jetti

    Jetti L5: Dapper Member

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    [​IMG]
    Just reminding you guy's that Frostbite is being worked on...