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  1. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    Front Yard - Battle in the Manns Yard

    Are you willing to battle in the Manns' yard? can you find whats under the red base?
     
  2. Viperi

    aa Viperi not actually a snek

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    If the map is symmetrical, you should only get screenshots of one side, it's unnecessary to grab shots of both sides, when you'll fine with one.
     
  3. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    Okay
     
  4. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    - Art overhaul
    - Added new lights
    - Added crates and boxes to the outside of the spawns
    - Added new props to the outside of the payable area
    - Added new health packs near point A
    - Added a wall outside of Red spawn
    - Reworked point B
    - Replaced many props from last version of the map
    - Removed the wall from upper blue spawn so it will not cast a shadow
    - Updated the Blue spawn to be longer
    - Updated the Blue spawn points to be haft one side and the other haft will be spawn on the other side of the spawn

    Read the rest of this update entry...
     
  5. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    - Updated Point A to have a new room
    - Updated Point B to be in a higher place
    - Added a new ramp for Blue team to get to blue
    - Added a shortcut for Red Spawn to Point A
    - Added a new shortcut for Red spawn to get to point C
    - Added new props outside the Red Spawn
    - Added new props where Point B used to be

    Read the rest of this update entry...
     
  6. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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  7. Necrσ

    aa Necrσ

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    Not sure if the screenshots are of the latest version, but if so the lighting indicates that your map has a leak. You should probably prioritize fixing this since it can break servers if anyone wants to play your map
     
  8. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    It's true the screenshots are not up to date, I update the map to much its just too much work to update the screenshots if I am already working on another update and I know it's going to be out in a few hours, so why keep updating the screenshots every time. I am just going to update the screenshots after I am done with mapping for the day. When I went into my map I saw no leaking on the map. If you think that the thing coming from blue spawn to upper red spawn is a leak. It's not is a pathway. Also, I am sorry if I don't make any sence. I am very tired and I am about to go to bed after i checked up on maps.tf.
     
  9. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    - Removed the props in front of the red spawn
    - Updated the wall in front of the red spawn to be longer
    - Fixed spawn doors opening for the wrong team
    - Added cubmaps to the map
    - Removed all windows due to the cubemaps making all glass turn into a purple color glass.
    - Added new props on point basement

    Read the rest of this update entry...
     
  10. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    - Added a new path from Point A to Point B for Blue Team
    - Added new lights
    - Updated the second floor of Red base to fix to issues with the lower doors clipping
    - Updated the walls to prevent clipping from the doors

    Read the rest of this update entry...
     
  11. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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  12. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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  13. Muddy

    Server Staff Muddy Muddy

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    Looks like there's a leak in your map, judging by the unnaturally pitch-black ceilings in the screenshots. Next time you compile your map, check the compile log for this error:
    Code:
    **** leaked ****
    Entity light (-1607.69 -1094.12 -183.00) leaked!
    (Might not be a 'light' entity at those co-ordinates, I just copied this from the VDC article on leaks, which incidentally is a handy read: https://developer.valvesoftware.com/wiki/Leak)
     
  14. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    I dont think it could be a leak because I have the light lower then the ceiling.
     
  15. Necrσ

    aa Necrσ

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    In that case it is probably another entity that is causing your leak, check your point file to see what's causing it
     
    • Thanks Thanks x 1
  16. Muddy

    Server Staff Muddy Muddy

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    Like I said, I just copied that from the VDC. It could be any entity causing the leak.
     
    • Agree Agree x 1
  17. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    Don't worry I fixes the issue. The bottom skybox did not be connected to the walls of the skybox.
     
  18. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    - Added new spawn exit
    - Added new rout to control point A
    - Added new signs
    - Added new rout to point B
    - Updated many textures
    - Updated some lighting

    Read the rest of this update entry...
     
  19. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    - Added new way for players to get to Control Point B
    - Updated the walkways outside of red house
    - Fixed blue spawn door not being closed during setup time

    Read the rest of this update entry...
     
  20. Da Froog

    Da Froog L1: Registered

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    some feedback:
    -almost every wall in the map is a missing texture, so make sure all of your custom assets are packed
    -the points themselves dont really have any interesting angles to attack or defend from. some height differences around them would be good
    -the route to b seems way too defence orientated since they can just rain down hell on attackers trying to move forward
    -while b being in water is a unique design choice, it basically makes pyros completely useless, and doesnt really make the combat more fun
    -there is no indication where c is, and you have to return to a to even get there. Also, i dont think making c a maze is very fitting for tf2

    thats it for now, keep on developing the map and it might eventually be real good :)
     
    • Thanks Thanks x 1
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