PL Friction a4

By DaBeatzProject

  1. DaBeatzProject

    aa DaBeatzProject

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    Hello There!

    Two days ago, I suddenly got the idea to combine PL with KotH. This is the result:
    KotH_Friction!

    A map set in a sunny environment, following granary's theme. But it's the gamemode that it's all about. Both teams can push the cart, which spawns in the middle of the map. When, let's say, BLU pushes the cart in the area of RED, BLU's timer starts to count, as if they captured the "Hill"-CP!


    Known issues are:
    - Some bugs with the cart
    - ...

    DOWNLOAD LINK: http://forums.tf2maps.net/downloads.php?do=file&id=2834
     
    Last edited: Nov 11, 2009
  2. Nutomic

    Nutomic L11: Posh Member

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    Fancy cart :D

    Does it change skin on capture, or will you make a neutral texture?
     
  3. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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  4. Hanz

    aa Hanz Ravin' Rabbid

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    I want to be in the credits since you found the idea while you was chatting with me. :D
     
  5. Zwiffle

    Zwiffle L6: Sharp Member

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    I thought of something similar to this but couldn't figure out a way to make it work too well. Hope it works out for you though.
     
  6. Randdalf

    aa Randdalf

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    From the secret preview build I've played:
    - Map is way too small and cramped, should be wider with a bigger middle
    - Those rounded roofs are fugly and hard to detail
    - On the wall in front of spawn, the little bend in the wall looks a bit weird
    - Takes 10-12 seconds to run from spawn to spawn
    - Clipping, especially indoors, needs to be improved a bit (I'm being jiggled about all over the place)
    - The cart makes a weird instant turn when you cap it as the other team (after it being initially capped), wouldn't know how to fix
    - The bits under the fences are too thick for my liking
    - Detailed in alpha D: (looks granary though :), love the hay usage)
     
  7. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Beatzzzzzzzz it looks really nice. <3
     
  8. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    The Bomb looks a little.. odd. I was expecting more of a Waste style, obviously much less "armored bomb"

    Looks great, albeit a little cramped, Can't wait for a DL.
     
  9. DaBeatzProject

    aa DaBeatzProject

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    Thanks a lot, will take a look at those issues. I'm not sure if I'm gonna make the map bigger, since I intended it for smaller games (10v10 or something at it's max). The cart is just a placeholder at the moment! I know it's detailed, but this is still an A1!
     
  10. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I think the cart should explode when the game ends. That would be awesome :D
     
  11. NerdKoopa

    NerdKoopa L1: Registered

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    Wow.... I had an idea like this once! It's like you could read my mind :D Anyways, goob job.
     
  12. Seba

    aa Seba DR. BIG FUCKER, PHD

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    That is a weird-ass kart. Anyway, I hope this will be as fun as it looks, me <3 Granary.
     
  13. Impulse

    Impulse L2: Junior Member

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    I like the idea allot, looking forward to playing it.

    Are you going to make a tutorial or post the entities so others can make it?
     
  14. eerieone

    aa eerieone

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    perfect for small skirmishes, in bigger matches i forsee massive spawn-camping en masse, maybe move spawn a bit more to the middle and give it another exit
     
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  15. DaBeatzProject

    aa DaBeatzProject

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    Yup, i'm gonna release a new version soon when the bugs are fixed. Will change something in the layout of the spawns!
     
  16. Radaka

    Radaka L7: Fancy Member

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    Can't wait to play the next version, I had a blast on this one!
     
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  17. DaBeatzProject

    aa DaBeatzProject

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    It's heeeerrreee!

    KOTH_FRICTION_A4 already!

    What's new?
    Fixed several bugs on the cart (note that not all of them are gone yet), gates stay open during the match, changed spawns, changed sky texture, ...

    Images: YES.. THEY'RE SMALL. I LIKE EM THAT WAY.

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    DOWNLOAD NOW: http://forums.tf2maps.net/downloads.php?do=file&id=2834


    Enjoy,
    DBP
     
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    Last edited: Nov 11, 2009
  18. Lancey

    aa Lancey Currently On: ?????

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    Does the countdown get faster the farther you are into the enemy base?
     
  19. Malcolm

    Malcolm L3: Member

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    Damn it!

    Looks damn sweet. But I thought my idea of "King of the Payload" was kinda unique. Gosh! Disappointing.

    Have to play this map, just for inspiration.
     
  20. Ravidge

    aa Ravidge Grand Vizier

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    That would be terrible.

    Also, the farther you are in the enemy base, the longer they have to push it out. So it's already fair in that aspect.
     
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